# Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2006.11485 · HTML: https://mlsanity.com/paper/2006.11485/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jun 2020.

## Built on by (most cited first, 30 of 58)

- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [Hierarchical Reinforcement Learning with Timed Subgoals](https://mlsanity.com/paper/2112.03100/) (2021)
- [Intelligent problem-solving as integrated hierarchical reinforcement learning](https://mlsanity.com/paper/2208.08731/) (2022)
- [DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2210.05150/) (2022)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [GHIL-Glue: Hierarchical Control with Filtered Subgoal Images](https://mlsanity.com/paper/2410.20018/) (2024)
- [Imitating Graph-Based Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/2303.11166/) (2023)
- [Goal-Space Planning with Subgoal Models](https://mlsanity.com/paper/2206.02902/) (2022)
- [Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.07744/) (2025)
- [Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learning](https://mlsanity.com/paper/2211.00247/) (2022)
- [Exploring the limits of Hierarchical World Models in Reinforcement Learning](https://mlsanity.com/paper/2406.00483/) (2024)
- [Flattening Hierarchies with Policy Bootstrapping](https://mlsanity.com/paper/2505.14975/) (2025)
- [Adjacency constraint for efficient hierarchical reinforcement learning](https://mlsanity.com/paper/2111.00213/) (2021)
- [Reachability-Aware Laplacian Representation in Reinforcement Learning](https://mlsanity.com/paper/2210.13153/) (2022)
- [Continual Auxiliary Task Learning](https://mlsanity.com/paper/2202.11133/) (2022)
- [State-Conditioned Adversarial Subgoal Generation](https://mlsanity.com/paper/2201.09635/) (2022)
- [Probabilistic Subgoal Representations for Hierarchical Reinforcement learning](https://mlsanity.com/paper/2406.16707/) (2024)
- [Structured Reinforcement Learning for Combinatorial Decision-Making](https://mlsanity.com/paper/2505.19053/) (2025)
- [Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation](https://mlsanity.com/paper/2302.04094/) (2023)
- [Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis](https://mlsanity.com/paper/2309.07675/) (2023)
- [TopoNav: Topological Navigation for Efficient Exploration in Sparse Reward Environments](https://mlsanity.com/paper/2402.04061/) (2024)
- [Stochastic Q-learning for Large Discrete Action Spaces](https://mlsanity.com/paper/2405.10310/) (2024)
- [Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals](https://mlsanity.com/paper/2505.21750/) (2025)
- [Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning](https://mlsanity.com/paper/2506.18847/) (2025)
- [Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces](https://mlsanity.com/paper/2305.19891/) (2023)
- [Variable-Agnostic Causal Exploration for Reinforcement Learning](https://mlsanity.com/paper/2407.12437/) (2024)

## Abstract (arXiv)

Goal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments.
