# Learning Minimax Estimators via Online Learning

arXiv: https://arxiv.org/abs/2006.11430 · HTML: https://mlsanity.com/paper/2006.11430/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Jun 2020.

## Built on by (most cited first, 2 of 2)

- [Responsible AI (RAI) Games and Ensembles](https://mlsanity.com/paper/2310.18832/) (2023)
- [Universal priors: solving empirical Bayes via Bayesian inference and pretraining](https://mlsanity.com/paper/2602.15136/) (2026)

## Abstract (arXiv)

We consider the problem of designing minimax estimators for estimating the parameters of a probability distribution. Unlike classical approaches such as the MLE and minimum distance estimators, we consider an algorithmic approach for constructing such estimators. We view the problem of designing minimax estimators as finding a mixed strategy Nash equilibrium of a zero-sum game. By leveraging recent results in online learning with non-convex losses, we provide a general algorithm for finding a mixed-strategy Nash equilibrium of general non-convex non-concave zero-sum games. Our algorithm requires access to two subroutines: (a) one which outputs a Bayes estimator corresponding to a given prior probability distribution, and (b) one which computes the worst-case risk of any given estimator. Given access to these two subroutines, we show that our algorithm outputs both a minimax estimator and a least favorable prior. To demonstrate the power of this approach, we use it to construct provably minimax estimators for classical problems such as estimation in the finite Gaussian sequence model, and linear regression.
