# Gradient-free Online Learning in Games with Delayed Rewards

arXiv: https://arxiv.org/abs/2006.10911 · HTML: https://mlsanity.com/paper/2006.10911/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Jun 2020.

## Built on by (most cited first, 11 of 11)

- [Asymptotically Unbiased Estimation for Delayed Feedback Modeling via Label Correction](https://mlsanity.com/paper/2202.06472/) (2022)
- [No Weighted-Regret Learning in Adversarial Bandits with Delays](https://mlsanity.com/paper/2103.04550/) (2021)
- [Online Strongly Convex Optimization with Unknown Delays](https://mlsanity.com/paper/2103.11354/) (2021)
- [Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics](https://mlsanity.com/paper/2301.09619/) (2023)
- [Improved Regret for Bandit Convex Optimization with Delayed Feedback](https://mlsanity.com/paper/2402.09152/) (2024)
- [Capacity-Constrained Online Learning with Delays: Scheduling Frameworks and Regret Trade-offs](https://mlsanity.com/paper/2503.19856/) (2025)
- [Projection-free Online Learning with Arbitrary Delays](https://mlsanity.com/paper/2204.04964/) (2022)
- [Non-stationary Delayed Online Convex Optimization: From Full-information to Bandit Setting](https://mlsanity.com/paper/2305.12131/) (2023)
- [Gradient and Projection Free Distributed Online Min-Max Resource Optimization](https://mlsanity.com/paper/2112.03896/) (2021)
- [No-regret learning for repeated non-cooperative games with lossy bandits](https://mlsanity.com/paper/2205.06968/) (2022)
- [Revisiting Multi-Agent Asynchronous Online Optimization with Delays: the Strongly Convex Case](https://mlsanity.com/paper/2503.10013/) (2025)

## Abstract (arXiv)

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on multi-player games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order, with an a priori unbounded delay, etc.), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. In this general context, we derive new bounds for the agents' regret; furthermore, under a standard diagonal concavity assumption, we show that the induced sequence of play converges to Nash equilibrium with probability 1, even if the delay between choosing an action and receiving the corresponding reward is unbounded.
