# Competitive Policy Optimization

arXiv: https://arxiv.org/abs/2006.10611 · HTML: https://mlsanity.com/paper/2006.10611/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jun 2020.

## Built on by (most cited first, 6 of 6)

- [Submodular Reinforcement Learning](https://mlsanity.com/paper/2307.13372/) (2023)
- [Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms](https://mlsanity.com/paper/2109.12286/) (2021)
- [Near-Optimal Multi-Agent Learning for Safe Coverage Control](https://mlsanity.com/paper/2210.06380/) (2022)
- [Stackelberg Games for Learning Emergent Behaviors During Competitive Autocurricula](https://mlsanity.com/paper/2305.03735/) (2023)
- [Polymatrix Competitive Gradient Descent](https://mlsanity.com/paper/2111.08565/) (2021)
- [Competitive Gradient Optimization](https://mlsanity.com/paper/2205.14232/) (2022)

## Abstract (arXiv)

A core challenge in policy optimization in competitive Markov decision processes is the design of efficient optimization methods with desirable convergence and stability properties. To tackle this, we propose competitive policy optimization (CoPO), a novel policy gradient approach that exploits the game-theoretic nature of competitive games to derive policy updates. Motivated by the competitive gradient optimization method, we derive a bilinear approximation of the game objective. In contrast, off-the-shelf policy gradient methods utilize only linear approximations, and hence do not capture interactions among the players. We instantiate CoPO in two ways:(i) competitive policy gradient, and (ii) trust-region competitive policy optimization. We theoretically study these methods, and empirically investigate their behavior on a set of comprehensive, yet challenging, competitive games. We observe that they provide stable optimization, convergence to sophisticated strategies, and higher scores when played against baseline policy gradient methods.
