# DREAM: Deep Regret minimization with Advantage baselines and Model-free learning

arXiv: https://arxiv.org/abs/2006.10410 · HTML: https://mlsanity.com/paper/2006.10410/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jun 2020.

## Built on by (most cited first, 30 of 36)

- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [XDO: A Double Oracle Algorithm for Extensive-Form Games](https://mlsanity.com/paper/2103.06426/) (2021)
- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Student of Games: A unified learning algorithm for both perfect and imperfect information games](https://mlsanity.com/paper/2112.03178/) (2021)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [PerfectDou: Dominating DouDizhu with Perfect Information Distillation](https://mlsanity.com/paper/2203.16406/) (2022)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2207.06541/) (2022)
- [Search in Imperfect Information Games](https://mlsanity.com/paper/2111.05884/) (2021)
- [Adversarial Deep Learning for Online Resource Allocation](https://mlsanity.com/paper/2111.10285/) (2021)
- [Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey](https://mlsanity.com/paper/2310.07745/) (2023)
- [A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence](https://mlsanity.com/paper/2408.00751/) (2024)
- [CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space](https://mlsanity.com/paper/2105.08440/) (2021)
- [Hierarchical Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/2305.17327/) (2023)
- [Learning to Be Cautious](https://mlsanity.com/paper/2110.15907/) (2021)
- [Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess](https://mlsanity.com/paper/2208.02029/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2308.04719/) (2023)
- [Local and adaptive mirror descents in extensive-form games](https://mlsanity.com/paper/2309.00656/) (2023)
- [Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning](https://mlsanity.com/paper/2310.04796/) (2023)
- [Look-ahead Reasoning with a Learned Model in Imperfect Information Games](https://mlsanity.com/paper/2510.05048/) (2025)
- [NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria](https://mlsanity.com/paper/2510.18183/) (2025)
- [D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network](https://mlsanity.com/paper/2105.12328/) (2021)
- [Deep (Predictive) Discounted Counterfactual Regret Minimization](https://mlsanity.com/paper/2511.08174/) (2025)
- [AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play](https://mlsanity.com/paper/2605.09150/) (2026)
- [Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games](https://mlsanity.com/paper/2605.14379/) (2026)
- [EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games](https://mlsanity.com/paper/2606.23995/) (2026)
- [How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions](https://mlsanity.com/paper/2606.29457/) (2026)

## Abstract (arXiv)

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an extensive-form coarse correlated equilibrium in all other games. Our primary innovation is an effective algorithm that, in contrast to other regret-based deep learning algorithms, does not require access to a perfect simulator of the game to achieve good performance. We show that DREAM empirically achieves state-of-the-art performance among model-free algorithms in popular benchmark games, and is even competitive with algorithms that do use a perfect simulator.
