# UV-Net: Learning from Boundary Representations

arXiv: https://arxiv.org/abs/2006.10211 · HTML: https://mlsanity.com/paper/2006.10211/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jun 2020.

## Built on by (most cited first, 6 of 6)

- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [BRepNet: A topological message passing system for solid models](https://mlsanity.com/paper/2104.00706/) (2021)
- [SketchGen: Generating Constrained CAD Sketches](https://mlsanity.com/paper/2106.02711/) (2021)
- [UVStyle-Net: Unsupervised Few-shot Learning of 3D Style Similarity Measure for B-Reps](https://mlsanity.com/paper/2105.02961/) (2021)
- [Material Prediction for Design Automation Using Graph Representation Learning](https://mlsanity.com/paper/2209.12793/) (2022)

## Abstract (arXiv)

We introduce UV-Net, a novel neural network architecture and representation designed to operate directly on Boundary representation (B-rep) data from 3D CAD models. The B-rep format is widely used in the design, simulation and manufacturing industries to enable sophisticated and precise CAD modeling operations. However, B-rep data presents some unique challenges when used with modern machine learning due to the complexity of the data structure and its support for both continuous non-Euclidean geometric entities and discrete topological entities. In this paper, we propose a unified representation for B-rep data that exploits the U and V parameter domain of curves and surfaces to model geometry, and an adjacency graph to explicitly model topology. This leads to a unique and efficient network architecture, UV-Net, that couples image and graph convolutional neural networks in a compute and memory-efficient manner. To aid in future research we present a synthetic labelled B-rep dataset, SolidLetters, derived from human designed fonts with variations in both geometry and topology. Finally we demonstrate that UV-Net can generalize to supervised and unsupervised tasks on five datasets, while outperforming alternate 3D shape representations such as point clouds, voxels, and meshes.
