# Two-Dimensional Non-Line-of-Sight Scene Estimation from a Single Edge Occluder

arXiv: https://arxiv.org/abs/2006.09241 · HTML: https://mlsanity.com/paper/2006.09241/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jun 2020.

## Built on by (most cited first, 12 of 12)

- [Recent Advances on Non-Line-of-Sight Imaging: Conventional Physical Models, Deep Learning, and New Scenes](https://mlsanity.com/paper/2104.13807/) (2021)
- [What You Can Learn by Staring at a Blank Wall](https://mlsanity.com/paper/2108.13027/) (2021)
- [Few-shot Non-line-of-sight Imaging with Signal-surface Collaborative Regularization](https://mlsanity.com/paper/2211.15367/) (2022)
- [Computational Imaging and Artificial Intelligence: The Next Revolution of Mobile Vision](https://mlsanity.com/paper/2109.08880/) (2021)
- [Learning to Enhance Aperture Phasor Field for Non-Line-of-Sight Imaging](https://mlsanity.com/paper/2407.18574/) (2024)
- [Non-Line-of-Sight Tracking and Mapping with an Active Corner Camera](https://mlsanity.com/paper/2208.01702/) (2022)
- [Can Shadows Reveal Biometric Information?](https://mlsanity.com/paper/2209.10077/) (2022)
- [Propagate And Calibrate: Real-time Passive Non-line-of-sight Tracking](https://mlsanity.com/paper/2303.11791/) (2023)
- [Domain Reduction Strategy for Non Line of Sight Imaging](https://mlsanity.com/paper/2308.10269/) (2023)
- [PathFinder: Attention-Driven Dynamic Non-Line-of-Sight Tracking with a Mobile Robot](https://mlsanity.com/paper/2404.05024/) (2024)
- [Soft Shadow Diffusion (SSD): Physics-inspired Learning for 3D Computational Periscopy](https://mlsanity.com/paper/2601.12257/) (2026)
- [A Renderer-Enabled Framework for Computing Parameter Estimation Lower Bounds in Plenoptic Imaging Systems](https://mlsanity.com/paper/2602.00215/) (2026)

## Abstract (arXiv)

Passive non-line-of-sight imaging methods are often faster and stealthier than their active counterparts, requiring less complex and costly equipment. However, many of these methods exploit motion of an occluder or the hidden scene, or require knowledge or calibration of complicated occluders. The edge of a wall is a known and ubiquitous occluding structure that may be used as an aperture to image the region hidden behind it. Light from around the corner is cast onto the floor forming a fan-like penumbra rather than a sharp shadow. Subtle variations in the penumbra contain a remarkable amount of information about the hidden scene. Previous work has leveraged the vertical nature of the edge to demonstrate 1D (in angle measured around the corner) reconstructions of moving and stationary hidden scenery from as little as a single photograph of the penumbra. In this work, we introduce a second reconstruction dimension: range measured from the edge. We derive a new forward model, accounting for radial falloff, and propose two inversion algorithms to form 2D reconstructions from a single photograph of the penumbra. Performances of both algorithms are demonstrated on experimental data corresponding to several different hidden scene configurations. A Cramer-Rao bound analysis further demonstrates the feasibility (and utility) of the 2D corner camera.
