# Improved Deep Point Cloud Geometry Compression

arXiv: https://arxiv.org/abs/2006.09043 · HTML: https://mlsanity.com/paper/2006.09043/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jun 2020.

## Built on by (most cited first, 30 of 43)

- [An Introduction to Neural Data Compression](https://mlsanity.com/paper/2202.06533/) (2022)
- [Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compression](https://mlsanity.com/paper/2111.10633/) (2021)
- [HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting](https://mlsanity.com/paper/2312.03461/) (2023)
- [OctAttention: Octree-Based Large-Scale Contexts Model for Point Cloud Compression](https://mlsanity.com/paper/2202.06028/) (2022)
- [Density-preserving Deep Point Cloud Compression](https://mlsanity.com/paper/2204.12684/) (2022)
- [Lossless Point Cloud Geometry and Attribute Compression Using a Learned Conditional Probability Model](https://mlsanity.com/paper/2303.06519/) (2023)
- [3DAC: Learning Attribute Compression for Point Clouds](https://mlsanity.com/paper/2203.09931/) (2022)
- [Inter-Frame Compression for Dynamic Point Cloud Geometry Coding](https://mlsanity.com/paper/2207.12554/) (2022)
- [LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks](https://mlsanity.com/paper/2111.08988/) (2021)
- [GRASP-Net: Geometric Residual Analysis and Synthesis for Point Cloud Compression](https://mlsanity.com/paper/2209.04401/) (2022)
- [Patch-Based Deep Autoencoder for Point Cloud Geometry Compression](https://mlsanity.com/paper/2110.09109/) (2021)
- [4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming](https://mlsanity.com/paper/2509.17513/) (2025)
- [Lossless Coding of Point Cloud Geometry using a Deep Generative Model](https://mlsanity.com/paper/2107.00400/) (2021)
- [Multiscale Latent-Guided Entropy Model for LiDAR Point Cloud Compression](https://mlsanity.com/paper/2209.12512/) (2022)
- [Geometric Prior Based Deep Human Point Cloud Geometry Compression](https://mlsanity.com/paper/2305.01309/) (2023)
- [The JPEG Pleno Learning-based Point Cloud Coding Standard: Serving Man and Machine](https://mlsanity.com/paper/2409.08130/) (2024)
- [IPDAE: Improved Patch-Based Deep Autoencoder for Lossy Point Cloud Geometry Compression](https://mlsanity.com/paper/2208.02519/) (2022)
- [ECM-OPCC: Efficient Context Model for Octree-based Point Cloud Compression](https://mlsanity.com/paper/2211.10916/) (2022)
- [UniPCGC: Towards Practical Point Cloud Geometry Compression via an Efficient Unified Approach](https://mlsanity.com/paper/2503.18541/) (2025)
- [PIVOT-Net: Heterogeneous Point-Voxel-Tree-based Framework for Point Cloud Compression](https://mlsanity.com/paper/2402.07243/) (2024)
- [Efficient LiDAR Point Cloud Geometry Compression Through Neighborhood Point Attention](https://mlsanity.com/paper/2208.12573/) (2022)
- [Deep Geometry Post-Processing for Decompressed Point Clouds](https://mlsanity.com/paper/2204.13952/) (2022)
- [Hierarchical Prior-based Super Resolution for Point Cloud Geometry Compression](https://mlsanity.com/paper/2402.11250/) (2024)
- [Variable Rate Compression for Raw 3D Point Clouds](https://mlsanity.com/paper/2202.13862/) (2022)
- [Volumetric Attribute Compression for 3D Point Clouds using Feedforward Network with Geometric Attention](https://mlsanity.com/paper/2304.00335/) (2023)
- [Deep Learning-based Compressed Domain Multimedia for Man and Machine: A Taxonomy and Application to Point Cloud Classification](https://mlsanity.com/paper/2310.18849/) (2023)
- [Voxel-based Point Cloud Geometry Compression with Space-to-Channel Context](https://mlsanity.com/paper/2503.18283/) (2025)
- [ROI-Guided Point Cloud Geometry Compression Towards Human and Machine Vision](https://mlsanity.com/paper/2504.14240/) (2025)
- [Point Cloud Compression via Constrained Optimal Transport](https://mlsanity.com/paper/2403.08236/) (2024)
- [Full reference point cloud quality assessment using support vector regression](https://mlsanity.com/paper/2406.10520/) (2024)

## Abstract (arXiv)

Point clouds have been recognized as a crucial data structure for 3D content and are essential in a number of applications such as virtual and mixed reality, autonomous driving, cultural heritage, etc. In this paper, we propose a set of contributions to improve deep point cloud compression, i.e.: using a scale hyperprior model for entropy coding; employing deeper transforms; a different balancing weight in the focal loss; optimal thresholding for decoding; and sequential model training. In addition, we present an extensive ablation study on the impact of each of these factors, in order to provide a better understanding about why they improve RD performance. An optimal combination of the proposed improvements achieves BD-PSNR gains over G-PCC trisoup and octree of 5.50 (6.48) dB and 6.84 (5.95) dB, respectively, when using the point-to-point (point-to-plane) metric. Code is available at https://github.com/mauriceqch/pcc_geo_cnn_v2 .
