# Convolutional Generation of Textured 3D Meshes

arXiv: https://arxiv.org/abs/2006.07660 · HTML: https://mlsanity.com/paper/2006.07660/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jun 2020.

## Built on by (most cited first, 30 of 52)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://mlsanity.com/paper/2312.17225/) (2023)
- [EpiGRAF: Rethinking training of 3D GANs](https://mlsanity.com/paper/2206.10535/) (2022)
- [ATT3D: Amortized Text-to-3D Object Synthesis](https://mlsanity.com/paper/2306.07349/) (2023)
- [Texture Generation on 3D Meshes with Point-UV Diffusion](https://mlsanity.com/paper/2308.10490/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [SPAD : Spatially Aware Multiview Diffusers](https://mlsanity.com/paper/2402.05235/) (2024)
- [Learning Generative Models of Textured 3D Meshes from Real-World Images](https://mlsanity.com/paper/2103.15627/) (2021)
- [SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors](https://mlsanity.com/paper/2311.17261/) (2023)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Dual Contrastive Loss and Attention for GANs](https://mlsanity.com/paper/2103.16748/) (2021)
- [Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field Inversion](https://mlsanity.com/paper/2211.11674/) (2022)
- [Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models](https://mlsanity.com/paper/2406.09292/) (2024)
- [Share With Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency](https://mlsanity.com/paper/2204.10310/) (2022)
- [GINA-3D: Learning to Generate Implicit Neural Assets in the Wild](https://mlsanity.com/paper/2304.02163/) (2023)
- [FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads](https://mlsanity.com/paper/2412.17812/) (2024)
- [Representing 3D Shapes with Probabilistic Directed Distance Fields](https://mlsanity.com/paper/2112.05300/) (2021)
- [View Generalization for Single Image Textured 3D Models](https://mlsanity.com/paper/2106.06533/) (2021)
- [Hand-Object Interaction Image Generation](https://mlsanity.com/paper/2211.15663/) (2022)
- [AToM: Amortized Text-to-Mesh using 2D Diffusion](https://mlsanity.com/paper/2402.00867/) (2024)
- [3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion Models](https://mlsanity.com/paper/2311.05464/) (2023)
- [Fine Detailed Texture Learning for 3D Meshes with Generative Models](https://mlsanity.com/paper/2203.09362/) (2022)
- [PASTA: Controllable Part-Aware Shape Generation with Autoregressive Transformers](https://mlsanity.com/paper/2407.13677/) (2024)
- [ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering](https://mlsanity.com/paper/2306.04889/) (2023)
- [Progressive Learning of 3D Reconstruction Network from 2D GAN Data](https://mlsanity.com/paper/2305.11102/) (2023)
- [TUVF: Learning Generalizable Texture UV Radiance Fields](https://mlsanity.com/paper/2305.03040/) (2023)

## Abstract (arXiv)

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications of such models. In this work, we bridge this gap by leveraging recent advances in differentiable rendering. We design a framework that can generate triangle meshes and associated high-resolution texture maps, using only 2D supervision from single-view natural images. A key contribution of our work is the encoding of the mesh and texture as 2D representations, which are semantically aligned and can be easily modeled by a 2D convolutional GAN. We demonstrate the efficacy of our method on Pascal3D+ Cars and CUB, both in an unconditional setting and in settings where the model is conditioned on class labels, attributes, and text. Finally, we propose an evaluation methodology that assesses the mesh and texture quality separately.
