# Online Learning in Iterated Prisoner's Dilemma to Mimic Human Behavior

arXiv: https://arxiv.org/abs/2006.06580 · HTML: https://mlsanity.com/paper/2006.06580/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jun 2020.

## Built on by (most cited first, 6 of 6)

- [Reinforcement Learning and Bandits for Speech and Language Processing: Tutorial, Review and Outlook](https://mlsanity.com/paper/2210.13623/) (2022)
- [Survey: Multi-Armed Bandits Meet Large Language Models](https://mlsanity.com/paper/2505.13355/) (2025)
- [Optimal Epidemic Control as a Contextual Combinatorial Bandit with Budget](https://mlsanity.com/paper/2106.15808/) (2021)
- [Evolutionary Multi-Armed Bandits with Genetic Thompson Sampling](https://mlsanity.com/paper/2205.10113/) (2022)
- [A Reinforcement Learning Framework for Online Speaker Diarization](https://mlsanity.com/paper/2302.10924/) (2023)
- [Etat de l'art sur l'application des bandits multi-bras](https://mlsanity.com/paper/2101.00001/) (2021)

## Abstract (arXiv)

As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated Prisoner's Dilemma (IPD) game, where we investigate the full spectrum of reinforcement learning agents: multi-armed bandits, contextual bandits and reinforcement learning. We evaluate them based on a tournament of iterated prisoner's dilemma where multiple agents can compete in a sequential fashion. This allows us to analyze the dynamics of policies learned by multiple self-interested independent reward-driven agents, and also allows us study the capacity of these algorithms to fit the human behaviors. Results suggest that considering the current situation to make decision is the worst in this kind of social dilemma game. Multiples discoveries on online learning behaviors and clinical validations are stated, as an effort to connect artificial intelligence algorithms with human behaviors and their abnormal states in neuropsychiatric conditions.
