# Telling Left from Right: Learning Spatial Correspondence of Sight and Sound

arXiv: https://arxiv.org/abs/2006.06175 · HTML: https://mlsanity.com/paper/2006.06175/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Jun 2020.

## Built on by (most cited first, 30 of 43)

- [Mix and Localize: Localizing Sound Sources in Mixtures](https://mlsanity.com/paper/2211.15058/) (2022)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [ACAV100M: Automatic Curation of Large-Scale Datasets for Audio-Visual Video Representation Learning](https://mlsanity.com/paper/2101.10803/) (2021)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [Improving Multi-Modal Learning with Uni-Modal Teachers](https://mlsanity.com/paper/2106.11059/) (2021)
- [STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events](https://mlsanity.com/paper/2306.09126/) (2023)
- [BAT: Learning to Reason about Spatial Sounds with Large Language Models](https://mlsanity.com/paper/2402.01591/) (2024)
- [Learning Sound Localization Better From Semantically Similar Samples](https://mlsanity.com/paper/2202.03007/) (2022)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Egocentric Deep Multi-Channel Audio-Visual Active Speaker Localization](https://mlsanity.com/paper/2201.01928/) (2022)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Learning Visual Styles from Audio-Visual Associations](https://mlsanity.com/paper/2205.05072/) (2022)
- [Visually Guided Sound Source Separation and Localization using Self-Supervised Motion Representations](https://mlsanity.com/paper/2104.08506/) (2021)
- [Sound Localization by Self-Supervised Time Delay Estimation](https://mlsanity.com/paper/2204.12489/) (2022)
- [It's Time for Artistic Correspondence in Music and Video](https://mlsanity.com/paper/2206.07148/) (2022)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Structure from Silence: Learning Scene Structure from Ambient Sound](https://mlsanity.com/paper/2111.05846/) (2021)
- [Beyond Mono to Binaural: Generating Binaural Audio from Mono Audio with Depth and Cross Modal Attention](https://mlsanity.com/paper/2111.08046/) (2021)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [MarginNCE: Robust Sound Localization with a Negative Margin](https://mlsanity.com/paper/2211.01966/) (2022)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos](https://mlsanity.com/paper/2307.04760/) (2023)
- [Self-Supervised Audio-Visual Soundscape Stylization](https://mlsanity.com/paper/2409.14340/) (2024)
- [Contrastive Learning of Global-Local Video Representations](https://mlsanity.com/paper/2104.05418/) (2021)
- [V-SlowFast Network for Efficient Visual Sound Separation](https://mlsanity.com/paper/2109.08867/) (2021)
- [Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio](https://mlsanity.com/paper/2311.06285/) (2023)
- [Rethink Cross-Modal Fusion in Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2311.08151/) (2023)
- [Enhancing Audio-Visual Spiking Neural Networks through Semantic-Alignment and Cross-Modal Residual Learning](https://mlsanity.com/paper/2502.12488/) (2025)
- [Points2Sound: From mono to binaural audio using 3D point cloud scenes](https://mlsanity.com/paper/2104.12462/) (2021)

## Abstract (arXiv)

Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the sensory streams. We propose a novel self-supervised task to leverage an orthogonal principle: matching spatial information in the audio stream to the positions of sound sources in the visual stream. Our approach is simple yet effective. We train a model to determine whether the left and right audio channels have been flipped, forcing it to reason about spatial localization across the visual and audio streams. To train and evaluate our method, we introduce a large-scale video dataset, YouTube-ASMR-300K, with spatial audio comprising over 900 hours of footage. We demonstrate that understanding spatial correspondence enables models to perform better on three audio-visual tasks, achieving quantitative gains over supervised and self-supervised baselines that do not leverage spatial audio cues. We also show how to extend our self-supervised approach to 360 degree videos with ambisonic audio.
