# Marginal Utility for Planning in Continuous or Large Discrete Action Spaces

arXiv: https://arxiv.org/abs/2006.06054 · HTML: https://mlsanity.com/paper/2006.06054/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jun 2020.

## Built on by (most cited first, 2 of 2)

- [Continuous Monte Carlo Graph Search](https://mlsanity.com/paper/2210.01426/) (2022)
- [Doubly-Asynchronous Value Iteration: Making Value Iteration Asynchronous in Actions](https://mlsanity.com/paper/2207.01613/) (2022)

## Abstract (arXiv)

Sample-based planning is a powerful family of algorithms for generating intelligent behavior from a model of the environment. Generating good candidate actions is critical to the success of sample-based planners, particularly in continuous or large action spaces. Typically, candidate action generation exhausts the action space, uses domain knowledge, or more recently, involves learning a stochastic policy to provide such search guidance. In this paper we explore explicitly learning a candidate action generator by optimizing a novel objective, marginal utility. The marginal utility of an action generator measures the increase in value of an action over previously generated actions. We validate our approach in both curling, a challenging stochastic domain with continuous state and action spaces, and a location game with a discrete but large action space. We show that a generator trained with the marginal utility objective outperforms hand-coded schemes built on substantial domain knowledge, trained stochastic policies, and other natural objectives for generating actions for sampled-based planners.
