# DeepGG: a Deep Graph Generator

arXiv: https://arxiv.org/abs/2006.04159 · HTML: https://mlsanity.com/paper/2006.04159/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Jun 2020.

## Built on by (most cited first, 4 of 4)

- [SchemaDB: Structures in Relational Datasets](https://mlsanity.com/paper/2111.12835/) (2021)
- [GRAN is superior to GraphRNN: node orderings, kernel- and graph embeddings-based metrics for graph generators](https://mlsanity.com/paper/2307.06709/) (2023)
- [A Benchmark for Fairness-Aware Graph Learning](https://mlsanity.com/paper/2407.12112/) (2024)
- [Cyclic Graph Attentive Match Encoder (CGAME): A Novel Neural Network For OD Estimation](https://mlsanity.com/paper/2111.14625/) (2021)

## Abstract (arXiv)

Learning distributions of graphs can be used for automatic drug discovery, molecular design, complex network analysis, and much more. We present an improved framework for learning generative models of graphs based on the idea of deep state machines. To learn state transition decisions we use a set of graph and node embedding techniques as memory of the state machine. Our analysis is based on learning the distribution of random graph generators for which we provide statistical tests to determine which properties can be learned and how well the original distribution of graphs is represented. We show that the design of the state machine favors specific distributions. Models of graphs of size up to 150 vertices are learned. Code and parameters are publicly available to reproduce our results.
