# UCLID-Net: Single View Reconstruction in Object Space

arXiv: https://arxiv.org/abs/2006.03817 · HTML: https://mlsanity.com/paper/2006.03817/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jun 2020.

## Built on by (most cited first, 4 of 4)

- [Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches](https://mlsanity.com/paper/2104.00482/) (2021)
- [Voxel-based 3D Detection and Reconstruction of Multiple Objects from a Single Image](https://mlsanity.com/paper/2111.03098/) (2021)
- [BUOL: A Bottom-Up Framework with Occupancy-aware Lifting for Panoptic 3D Scene Reconstruction From A Single Image](https://mlsanity.com/paper/2306.00965/) (2023)
- [HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and Manipulation](https://mlsanity.com/paper/2109.10767/) (2021)

## Abstract (arXiv)

Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are often used for benchmarking purposes, and on real-world images that our approach outperforms state-of-the-art ones. Furthermore, the single-view pipeline naturally extends to multi-view reconstruction, which we also show.
