# Balancing Reinforcement Learning Training Experiences in Interactive Information Retrieval

arXiv: https://arxiv.org/abs/2006.03185 · HTML: https://mlsanity.com/paper/2006.03185/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Jun 2020.

## Built on by (most cited first, 4 of 4)

- [RLocator: Reinforcement Learning for Bug Localization](https://mlsanity.com/paper/2305.05586/) (2023)
- [BLAZE: Cross-Language and Cross-Project Bug Localization via Dynamic Chunking and Hard Example Learning](https://mlsanity.com/paper/2407.17631/) (2024)
- [Knowledge-Enhanced Conversational Recommendation via Transformer-based Sequential Modelling](https://mlsanity.com/paper/2412.02415/) (2024)
- [Weakly-Supervised Open-Retrieval Conversational Question Answering](https://mlsanity.com/paper/2103.02537/) (2021)

## Abstract (arXiv)

Interactive Information Retrieval (IIR) and Reinforcement Learning (RL) share many commonalities, including an agent who learns while interacts, a long-term and complex goal, and an algorithm that explores and adapts. To successfully apply RL methods to IIR, one challenge is to obtain sufficient relevance labels to train the RL agents, which are infamously known as sample inefficient. However, in a text corpus annotated for a given query, it is not the relevant documents but the irrelevant documents that predominate. This would cause very unbalanced training experiences for the agent and prevent it from learning any policy that is effective. Our paper addresses this issue by using domain randomization to synthesize more relevant documents for the training. Our experimental results on the Text REtrieval Conference (TREC) Dynamic Domain (DD) 2017 Track show that the proposed method is able to boost an RL agent's learning effectiveness by 22% in dealing with unseen situations.
