# A Maximum Mutual Information Framework for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2006.02732 · HTML: https://mlsanity.com/paper/2006.02732/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jun 2020.

## Built on by (most cited first, 11 of 11)

- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [PMIC: Improving Multi-Agent Reinforcement Learning with Progressive Mutual Information Collaboration](https://mlsanity.com/paper/2203.08553/) (2022)
- [Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority Influence](https://mlsanity.com/paper/2302.03322/) (2023)
- [Iterated Reasoning with Mutual Information in Cooperative and Byzantine Decentralized Teaming](https://mlsanity.com/paper/2201.08484/) (2022)
- [Stateful active facilitator: Coordination and Environmental Heterogeneity in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.03022/) (2022)
- [Settling Decentralized Multi-Agent Coordinated Exploration by Novelty Sharing](https://mlsanity.com/paper/2402.02097/) (2024)
- [Dealing with Non-Stationarity in MARL via Trust-Region Decomposition](https://mlsanity.com/paper/2102.10616/) (2021)
- [AgentMixer: Multi-Agent Correlated Policy Factorization](https://mlsanity.com/paper/2401.08728/) (2024)
- [Conditionally Optimistic Exploration for Cooperative Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.09032/) (2023)
- [Optimistic ε-Greedy Exploration for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.03506/) (2025)
- [MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2605.01805/) (2026)

## Abstract (arXiv)

In this paper, we propose a maximum mutual information (MMI) framework for multi-agent reinforcement learning (MARL) to enable multiple agents to learn coordinated behaviors by regularizing the accumulated return with the mutual information between actions. By introducing a latent variable to induce nonzero mutual information between actions and applying a variational bound, we derive a tractable lower bound on the considered MMI-regularized objective function. Applying policy iteration to maximize the derived lower bound, we propose a practical algorithm named variational maximum mutual information multi-agent actor-critic (VM3-AC), which follows centralized learning with decentralized execution (CTDE). We evaluated VM3-AC for several games requiring coordination, and numerical results show that VM3-AC outperforms MADDPG and other MARL algorithms in multi-agent tasks requiring coordination.
