# In the Eye of the Beholder: Gaze and Actions in First Person Video

arXiv: https://arxiv.org/abs/2006.00626 · HTML: https://mlsanity.com/paper/2006.00626/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 May 2020.

## Built on by (most cited first, 30 of 69)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [HD-EPIC: A Highly-Detailed Egocentric Video Dataset](https://mlsanity.com/paper/2502.04144/) (2025)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [CaptainCook4D: A Dataset for Understanding Errors in Procedural Activities](https://mlsanity.com/paper/2312.14556/) (2023)
- [E2(GO)MOTION: Motion Augmented Event Stream for Egocentric Action Recognition](https://mlsanity.com/paper/2112.03596/) (2021)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [Egocentric Prediction of Action Target in 3D](https://mlsanity.com/paper/2203.13116/) (2022)
- [Object-aware Gaze Target Detection](https://mlsanity.com/paper/2307.09662/) (2023)
- [Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding](https://mlsanity.com/paper/2503.09143/) (2025)
- [TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulation](https://mlsanity.com/paper/2503.11423/) (2025)
- [Multimodal Across Domains Gaze Target Detection](https://mlsanity.com/paper/2208.10822/) (2022)
- [In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting](https://mlsanity.com/paper/2509.07447/) (2025)
- [Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation](https://mlsanity.com/paper/2305.03907/) (2023)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [RadioTransformer: A Cascaded Global-Focal Transformer for Visual Attention-guided Disease Classification](https://mlsanity.com/paper/2202.11781/) (2022)
- [Egocentric Auditory Attention Localization in Conversations](https://mlsanity.com/paper/2303.16024/) (2023)
- [Generative Adversarial Network for Future Hand Segmentation from Egocentric Video](https://mlsanity.com/paper/2203.11305/) (2022)
- [Predicting the Next Action by Modeling the Abstract Goal](https://mlsanity.com/paper/2209.05044/) (2022)
- [Exploiting Multimodal Synthetic Data for Egocentric Human-Object Interaction Detection in an Industrial Scenario](https://mlsanity.com/paper/2306.12152/) (2023)
- [Egocentric Human-Object Interaction Detection Exploiting Synthetic Data](https://mlsanity.com/paper/2204.07061/) (2022)
- [POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View World](https://mlsanity.com/paper/2403.05856/) (2024)
- [SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric Action Recognition](https://mlsanity.com/paper/2204.04796/) (2022)
- [GPT4Ego: Unleashing the Potential of Pre-trained Models for Zero-Shot Egocentric Action Recognition](https://mlsanity.com/paper/2401.10039/) (2024)
- [Gated Temporal Diffusion for Stochastic Long-Term Dense Anticipation](https://mlsanity.com/paper/2407.11954/) (2024)
- [Towards Streaming Egocentric Action Anticipation](https://mlsanity.com/paper/2110.05386/) (2021)

## Abstract (arXiv)

We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset comes with videos, gaze tracking data, hand masks and action annotations, thereby providing the most comprehensive benchmark for First Person Vision (FPV). Moving beyond the dataset, we propose a novel deep model for joint gaze estimation and action recognition in FPV. Our method describes the participant's gaze as a probabilistic variable and models its distribution using stochastic units in a deep network. We further sample from these stochastic units, generating an attention map to guide the aggregation of visual features for action recognition. Our method is evaluated on our EGTEA Gaze+ dataset and achieves a performance level that exceeds the state-of-the-art by a significant margin. More importantly, we demonstrate that our model can be applied to larger scale FPV dataset---EPIC-Kitchens even without using gaze, offering new state-of-the-art results on FPV action recognition.
