# On the Impossibility of Global Convergence in Multi-Loss Optimization

arXiv: https://arxiv.org/abs/2005.12649 · HTML: https://mlsanity.com/paper/2005.12649/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 May 2020.

## Built on by (most cited first, 16 of 16)

- [Faster Single-loop Algorithms for Minimax Optimization without Strong Concavity](https://mlsanity.com/paper/2112.05604/) (2021)
- [Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos](https://mlsanity.com/paper/2201.10483/) (2022)
- [Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspective](https://mlsanity.com/paper/2110.06256/) (2021)
- [Alternating Mirror Descent for Constrained Min-Max Games](https://mlsanity.com/paper/2206.04160/) (2022)
- [Learning in Matrix Games can be Arbitrarily Complex](https://mlsanity.com/paper/2103.03405/) (2021)
- [Minimax Optimization with Smooth Algorithmic Adversaries](https://mlsanity.com/paper/2106.01488/) (2021)
- [A Game-Theoretic Approach to Multi-Agent Trust Region Optimization](https://mlsanity.com/paper/2106.06828/) (2021)
- [Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics](https://mlsanity.com/paper/2203.14129/) (2022)
- [Exploiting hidden structures in non-convex games for convergence to Nash equilibrium](https://mlsanity.com/paper/2312.16609/) (2023)
- [No-Regret Learning in Games is Turing Complete](https://mlsanity.com/paper/2202.11871/) (2022)
- [Analysing the Sample Complexity of Opponent Shaping](https://mlsanity.com/paper/2402.05782/) (2024)
- [Competitive Gradient Optimization](https://mlsanity.com/paper/2205.14232/) (2022)
- [ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning](https://mlsanity.com/paper/2102.07495/) (2021)
- [Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamics](https://mlsanity.com/paper/2109.03974/) (2021)
- [Chaos persists in large-scale multi-agent learning despite adaptive learning rates](https://mlsanity.com/paper/2306.01032/) (2023)
- [Stochastic Gradient Descent Revisited](https://mlsanity.com/paper/2412.06070/) (2024)

## Abstract (arXiv)

Under mild regularity conditions, gradient-based methods converge globally to a critical point in the single-loss setting. This is known to break down for vanilla gradient descent when moving to multi-loss optimization, but can we hope to build some algorithm with global guarantees? We negatively resolve this open problem by proving that desirable convergence properties cannot simultaneously hold for any algorithm. Our result has more to do with the existence of games with no satisfactory outcomes, than with algorithms per se. More explicitly we construct a two-player game with zero-sum interactions whose losses are both coercive and analytic, but whose only simultaneous critical point is a strict maximum. Any 'reasonable' algorithm, defined to avoid strict maxima, will therefore fail to converge. This is fundamentally different from single losses, where coercivity implies existence of a global minimum. Moreover, we prove that a wide range of existing gradient-based methods almost surely have bounded but non-convergent iterates in a constructed zero-sum game for suitably small learning rates. It nonetheless remains an open question whether such behavior can arise in high-dimensional games of interest to ML practitioners, such as GANs or multi-agent RL.
