# Haptic Rendering of Thin, Deformable Objects with Spatially Varying Stiffness

arXiv: https://arxiv.org/abs/2005.11799 · HTML: https://mlsanity.com/paper/2005.11799/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 May 2020.

## Built on by (most cited first, 1 of 1)

- [Learning Foresightful Dense Visual Affordance for Deformable Object Manipulation](https://mlsanity.com/paper/2303.11057/) (2023)

## Abstract (arXiv)

In the real world, we often come across soft objects having spatially varying stiffness, such as human palm or a wart on the skin. In this paper, we propose a novel approach to render thin, deformable objects having spatially varying stiffness (inhomogeneous material). We use the classical Kirchhoff thin plate theory to compute the deformation. In general, the physics-based rendering of an arbitrary 3D surface is complex and time-consuming. Therefore, we approximate the 3D surface locally by a 2D plane using an area-preserving mapping technique - Gall-Peters mapping. Once the deformation is computed by solving a fourth-order partial differential equation, we project the points back onto the original object for proper haptic rendering. The method was validated through user experiments and was found to be realistic.
