# AnimGAN: A Spatiotemporally-Conditioned Generative Adversarial Network for Character Animation

arXiv: https://arxiv.org/abs/2005.11489 · HTML: https://mlsanity.com/paper/2005.11489/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 May 2020.

## Built on by (most cited first, 2 of 2)

- [Generalizable One-shot Neural Head Avatar](https://mlsanity.com/paper/2306.08768/) (2023)
- [ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics](https://mlsanity.com/paper/2106.01981/) (2021)

## Abstract (arXiv)

Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and realism constraints. Additionally, we wish to control the behavior of AI agents by giving them what to do and, more specifically, how to do it. We proposed a spatiotemporally-conditioned GAN that generates a sequence that is similar to a given sequence in terms of semantics and spatiotemporal dynamics. Using LSTM-based generator and graph ConvNet discriminator, this system is trained end-to-end on a large gathered dataset of gestures, expressions, and actions. Experiments showed that compared to traditional conditional GAN, our method creates plausible, realistic, and semantically relevant humanoid animation sequences that match user expectations.
