# Head2Head: Video-based Neural Head Synthesis

arXiv: https://arxiv.org/abs/2005.10954 · HTML: https://mlsanity.com/paper/2005.10954/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 May 2020.

## Built on by (most cited first, 30 of 40)

- [Multi-attentional Deepfake Detection](https://mlsanity.com/paper/2103.02406/) (2021)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [M2TR: Multi-modal Multi-scale Transformers for Deepfake Detection](https://mlsanity.com/paper/2104.09770/) (2021)
- [AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels](https://mlsanity.com/paper/2211.13206/) (2022)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video](https://mlsanity.com/paper/2305.00942/) (2023)
- [LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar](https://mlsanity.com/paper/2305.01190/) (2023)
- [Face Animation with an Attribute-Guided Diffusion Model](https://mlsanity.com/paper/2304.03199/) (2023)
- [HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces](https://mlsanity.com/paper/2307.10797/) (2023)
- [Voice-Face Homogeneity Tells Deepfake](https://mlsanity.com/paper/2203.02195/) (2022)
- [Delving into Sequential Patches for Deepfake Detection](https://mlsanity.com/paper/2207.02803/) (2022)
- [HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field](https://mlsanity.com/paper/2309.17128/) (2023)
- [FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation](https://mlsanity.com/paper/2108.04913/) (2021)
- [Self-supervised Transformer for Deepfake Detection](https://mlsanity.com/paper/2203.01265/) (2022)
- [FNeVR: Neural Volume Rendering for Face Animation](https://mlsanity.com/paper/2209.10340/) (2022)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [Tri2-plane: Thinking Head Avatar via Feature Pyramid](https://mlsanity.com/paper/2401.09386/) (2024)
- [Adaptive Super Resolution For One-Shot Talking-Head Generation](https://mlsanity.com/paper/2403.15944/) (2024)
- [3DGazeNet: Generalizing Gaze Estimation with Weak-Supervision from Synthetic Views](https://mlsanity.com/paper/2212.02997/) (2022)
- [Free-HeadGAN: Neural Talking Head Synthesis with Explicit Gaze Control](https://mlsanity.com/paper/2208.02210/) (2022)
- [Text-image guided Diffusion Model for generating Deepfake celebrity interactions](https://mlsanity.com/paper/2309.14751/) (2023)
- [Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes](https://mlsanity.com/paper/2404.01543/) (2024)
- [FacialFlowNet: Advancing Facial Optical Flow Estimation with a Diverse Dataset and a Decomposed Model](https://mlsanity.com/paper/2409.05396/) (2024)
- [Deep Semantic Manipulation of Facial Videos](https://mlsanity.com/paper/2111.07902/) (2021)
- [CoNFies: Controllable Neural Face Avatars](https://mlsanity.com/paper/2211.08610/) (2022)
- [Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping](https://mlsanity.com/paper/2405.12069/) (2024)
- [MyPortrait: Morphable Prior-Guided Personalized Portrait Generation](https://mlsanity.com/paper/2312.02703/) (2023)
- [JEAN: Joint Expression and Audio-guided NeRF-based Talking Face Generation](https://mlsanity.com/paper/2409.12156/) (2024)
- [WMamba: Wavelet-based Mamba for Face Forgery Detection](https://mlsanity.com/paper/2501.09617/) (2025)
- [Geometry Driven Progressive Warping for One-Shot Face Animation](https://mlsanity.com/paper/2210.02391/) (2022)

## Abstract (arXiv)

In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate individual frames, we propose a novel method that (a) exploits the special structure of facial motion (paying particular attention to mouth motion) and (b) enforces temporal consistency. We demonstrate that the proposed method can transfer facial expressions, pose and gaze of a source actor to a target video in a photo-realistic fashion more accurately than state-of-the-art methods.
