# A quantum procedure for map generation

arXiv: https://arxiv.org/abs/2005.10327 · HTML: https://mlsanity.com/paper/2005.10327/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 May 2020.

## Built on by (most cited first, 4 of 4)

- [Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration](https://mlsanity.com/paper/2410.15644/) (2024)
- [Quantum Natural Language Generation on Near-Term Devices](https://mlsanity.com/paper/2211.00727/) (2022)
- [Investigating the usefulness of Quantum Blur](https://mlsanity.com/paper/2112.01646/) (2021)
- [Level Generation with Quantum Reservoir Computing](https://mlsanity.com/paper/2505.13287/) (2025)

## Abstract (arXiv)

Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum software needs to be carefully tailored to the hardware available. In this paper, we begin to explore whether near-term quantum computers could provide tools that are useful in the creation and implementation of computer games. The procedural generation of geopolitical maps and their associated history is considered as a motivating example. This is performed by encoding a rudimentary decision making process for the nations within a quantum procedure that is well-suited to near-term devices. Given the novelty of quantum computing within the field of procedural generation, we also provide an introduction to the basic concepts involved.
