# Action Image Representation: Learning Scalable Deep Grasping Policies with Zero Real World Data

arXiv: https://arxiv.org/abs/2005.06594 · HTML: https://mlsanity.com/paper/2005.06594/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 May 2020.

## Built on by (most cited first, 13 of 13)

- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics](https://mlsanity.com/paper/2403.19578/) (2024)
- [Equivariant Transporter Network](https://mlsanity.com/paper/2202.09400/) (2022)
- [Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception](https://mlsanity.com/paper/2302.01295/) (2023)
- [Leveraging Symmetries in Pick and Place](https://mlsanity.com/paper/2308.07948/) (2023)
- [Bayesian Imitation Learning for End-to-End Mobile Manipulation](https://mlsanity.com/paper/2202.07600/) (2022)
- [Visual Affordance Prediction for Guiding Robot Exploration](https://mlsanity.com/paper/2305.17783/) (2023)
- [Multi-Task Learning with Sequence-Conditioned Transporter Networks](https://mlsanity.com/paper/2109.07578/) (2021)
- [Practical Imitation Learning in the Real World via Task Consistency Loss](https://mlsanity.com/paper/2202.01862/) (2022)
- [A Hybrid Approach for Learning to Shift and Grasp with Elaborate Motion Primitives](https://mlsanity.com/paper/2111.01510/) (2021)
- [PI-QT-Opt: Predictive Information Improves Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2210.08217/) (2022)
- [Value of Assistance for Grasping](https://mlsanity.com/paper/2310.14402/) (2023)

## Abstract (arXiv)

This paper introduces Action Image, a new grasp proposal representation that allows learning an end-to-end deep-grasping policy. Our model achieves 84% grasp success on 172 real world objects while being trained only in simulation on 48 objects with just naive domain randomization. Similar to computer vision problems, such as object detection, Action Image builds on the idea that object features are invariant to translation in image space. Therefore, grasp quality is invariant when evaluating the object-gripper relationship; a successful grasp for an object depends on its local context, but is independent of the surrounding environment. Action Image represents a grasp proposal as an image and uses a deep convolutional network to infer grasp quality. We show that by using an Action Image representation, trained networks are able to extract local, salient features of grasping tasks that generalize across different objects and environments. We show that this representation works on a variety of inputs, including color images (RGB), depth images (D), and combined color-depth (RGB-D). Our experimental results demonstrate that networks utilizing an Action Image representation exhibit strong domain transfer between training on simulated data and inference on real-world sensor streams. Finally, our experiments show that a network trained with Action Image improves grasp success (84% vs. 53%) over a baseline model with the same structure, but using actions encoded as vectors.
