# ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills

arXiv: https://arxiv.org/abs/2005.04323 · HTML: https://mlsanity.com/paper/2005.04323/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 May 2020.

## Built on by (most cited first, 30 of 54)

- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotion](https://mlsanity.com/paper/2308.12517/) (2023)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Neural Volumetric Memory for Visual Locomotion Control](https://mlsanity.com/paper/2304.01201/) (2023)
- [Neural Categorical Priors for Physics-Based Character Control](https://mlsanity.com/paper/2308.07200/) (2023)
- [Learning and Adapting Agile Locomotion Skills by Transferring Experience](https://mlsanity.com/paper/2304.09834/) (2023)
- [Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture](https://mlsanity.com/paper/2203.14065/) (2022)
- [Composite Motion Learning with Task Control](https://mlsanity.com/paper/2305.03286/) (2023)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [Style-ERD: Responsive and Coherent Online Motion Style Transfer](https://mlsanity.com/paper/2203.02574/) (2022)
- [SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation](https://mlsanity.com/paper/2407.10481/) (2024)
- [Discovering Diverse Athletic Jumping Strategies](https://mlsanity.com/paper/2105.00371/) (2021)
- [AdaptNet: Policy Adaptation for Physics-Based Character Control](https://mlsanity.com/paper/2310.00239/) (2023)
- [A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control](https://mlsanity.com/paper/2105.10066/) (2021)
- [A Survey on Reinforcement Learning Methods in Character Animation](https://mlsanity.com/paper/2203.04735/) (2022)
- [Learning Bipedal Walking On Planned Footsteps For Humanoid Robots](https://mlsanity.com/paper/2207.12644/) (2022)
- [Learning to Get Up](https://mlsanity.com/paper/2205.00307/) (2022)
- [Learning to Brachiate via Simplified Model Imitation](https://mlsanity.com/paper/2205.03943/) (2022)
- [Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey](https://mlsanity.com/paper/2404.17070/) (2024)
- [Control of rough terrain vehicles using deep reinforcement learning](https://mlsanity.com/paper/2107.01867/) (2021)
- [FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models](https://mlsanity.com/paper/2406.10740/) (2024)
- [Whole-body End-Effector Pose Tracking](https://mlsanity.com/paper/2409.16048/) (2024)
- [Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotion](https://mlsanity.com/paper/2505.20619/) (2025)
- [Learning to Ball: Composing Policies for Long-Horizon Basketball Moves](https://mlsanity.com/paper/2509.22442/) (2025)
- [Efficient Hyperparameter Optimization for Physics-based Character Animation](https://mlsanity.com/paper/2104.12365/) (2021)
- [Reinforcement Learning with Adaptive Curriculum Dynamics Randomization for Fault-Tolerant Robot Control](https://mlsanity.com/paper/2111.10005/) (2021)
- [Puppeteer and Marionette: Learning Anticipatory Quadrupedal Locomotion Based on Interactions of a Central Pattern Generator and Supraspinal Drive](https://mlsanity.com/paper/2302.13378/) (2023)

## Abstract (arXiv)

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding and fundamental challenge for animation and robotics. We present fully learned solutions to this difficult problem using reinforcement learning. We demonstrate the importance of a curriculum for efficient learning and evaluate four possible curriculum choices compared to a non-curriculum baseline. Results are presented for a simulated human character, a realistic bipedal robot simulation and a monster character, in each case producing robust, plausible motions for challenging stepping stone sequences and terrains.
