# CONFIG: Controllable Neural Face Image Generation

arXiv: https://arxiv.org/abs/2005.02671 · HTML: https://mlsanity.com/paper/2005.02671/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 May 2020.

## Built on by (most cited first, 30 of 61)

- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Fake It Till You Make It: Face analysis in the wild using synthetic data alone](https://mlsanity.com/paper/2109.15102/) (2021)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [GAN-Control: Explicitly Controllable GANs](https://mlsanity.com/paper/2101.02477/) (2021)
- [IDiff-Face: Synthetic-based Face Recognition through Fizzy Identity-Conditioned Diffusion Models](https://mlsanity.com/paper/2308.04995/) (2023)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [ClipFace: Text-guided Editing of Textured 3D Morphable Models](https://mlsanity.com/paper/2212.01406/) (2022)
- [SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing](https://mlsanity.com/paper/2112.02236/) (2021)
- [Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data](https://mlsanity.com/paper/2311.18729/) (2023)
- [Enjoy Your Editing: Controllable GANs for Image Editing via Latent Space Navigation](https://mlsanity.com/paper/2102.01187/) (2021)
- [StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video](https://mlsanity.com/paper/2305.00942/) (2023)
- [AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatars](https://mlsanity.com/paper/2210.06465/) (2022)
- [Synthetic Data for Face Recognition: Current State and Future Prospects](https://mlsanity.com/paper/2305.01021/) (2023)
- [OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis](https://mlsanity.com/paper/2303.15539/) (2023)
- [VariTex: Variational Neural Face Textures](https://mlsanity.com/paper/2104.05988/) (2021)
- [High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors](https://mlsanity.com/paper/2211.15064/) (2022)
- [Finding Directions in GAN's Latent Space for Neural Face Reenactment](https://mlsanity.com/paper/2202.00046/) (2022)
- [SignDiff: Diffusion Model for American Sign Language Production](https://mlsanity.com/paper/2308.16082/) (2023)
- [MOST-GAN: 3D Morphable StyleGAN for Disentangled Face Image Manipulation](https://mlsanity.com/paper/2111.01048/) (2021)
- [ID-Blau: Image Deblurring by Implicit Diffusion-based reBLurring AUgmentation](https://mlsanity.com/paper/2312.10998/) (2023)
- [3D-FM GAN: Towards 3D-Controllable Face Manipulation](https://mlsanity.com/paper/2208.11257/) (2022)
- [GAN-based Facial Attribute Manipulation](https://mlsanity.com/paper/2210.12683/) (2022)
- [A Survey on Deep Generative 3D-aware Image Synthesis](https://mlsanity.com/paper/2210.14267/) (2022)
- [Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos](https://mlsanity.com/paper/2402.03723/) (2024)
- [Retrieve in Style: Unsupervised Facial Feature Transfer and Retrieval](https://mlsanity.com/paper/2107.06256/) (2021)
- [Towards Localized Fine-Grained Control for Facial Expression Generation](https://mlsanity.com/paper/2407.20175/) (2024)
- [Disentangled Face Attribute Editing via Instance-Aware Latent Space Search](https://mlsanity.com/paper/2105.12660/) (2021)
- [Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis](https://mlsanity.com/paper/2207.10257/) (2022)
- [Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization](https://mlsanity.com/paper/2506.15980/) (2025)
- [Unsupervised Novel View Synthesis from a Single Image](https://mlsanity.com/paper/2102.03285/) (2021)

## Abstract (arXiv)

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to find practical uses, we need to achieve a level of control over generative networks which, without sacrificing realism, is on par with that seen in computer graphics and character animation. To this end we propose ConfigNet, a neural face model that allows for controlling individual aspects of output images in semantically meaningful ways and that is a significant step on the path towards finely-controllable neural rendering. ConfigNet is trained on real face images as well as synthetic face renders. Our novel method uses synthetic data to factorize the latent space into elements that correspond to the inputs of a traditional rendering pipeline, separating aspects such as head pose, facial expression, hair style, illumination, and many others which are very hard to annotate in real data. The real images, which are presented to the network without labels, extend the variety of the generated images and encourage realism. Finally, we propose an evaluation criterion using an attribute detection network combined with a user study and demonstrate state-of-the-art individual control over attributes in the output images.
