# Off-Policy Adversarial Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/2005.01138 · HTML: https://mlsanity.com/paper/2005.01138/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 25 references that are in the map.
- First posted on arXiv 3 May 2020.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 12 of 12)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies](https://mlsanity.com/paper/1905.09808/) (2019)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)

## Built on by (most cited first, 8 of 8)

- [OPIRL: Sample Efficient Off-Policy Inverse Reinforcement Learning via Distribution Matching](https://mlsanity.com/paper/2109.04307/) (2021)
- [Importance of Empirical Sample Complexity Analysis for Offline Reinforcement Learning](https://mlsanity.com/paper/2112.15578/) (2021)
- [A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories](https://mlsanity.com/paper/2311.01329/) (2023)
- [Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review](https://mlsanity.com/paper/2411.10268/) (2024)
- [Weighted Maximum Entropy Inverse Reinforcement Learning](https://mlsanity.com/paper/2208.09611/) (2022)
- [Classifying Ambiguous Identities in Hidden-Role Stochastic Games with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.12896/) (2022)
- [Rethinking Adversarial Inverse Reinforcement Learning: Policy Imitation, Transferable Reward Recovery and Algebraic Equilibrium Proof](https://mlsanity.com/paper/2403.14593/) (2024)
- [On Reward Transferability in Adversarial Inverse Reinforcement Learning: Insights from Random Matrix Theory](https://mlsanity.com/paper/2410.07643/) (2024)

## Abstract (arXiv)

Adversarial Imitation Learning (AIL) is a class of algorithms in Reinforcement learning (RL), which tries to imitate an expert without taking any reward from the environment and does not provide expert behavior directly to the policy training. Rather, an agent learns a policy distribution that minimizes the difference from expert behavior in an adversarial setting. Adversarial Inverse Reinforcement Learning (AIRL) leverages the idea of AIL, integrates a reward function approximation along with learning the policy, and shows the utility of IRL in the transfer learning setting. But the reward function approximator that enables transfer learning does not perform well in imitation tasks. We propose an Off-Policy Adversarial Inverse Reinforcement Learning (Off-policy-AIRL) algorithm which is sample efficient as well as gives good imitation performance compared to the state-of-the-art AIL algorithm in the continuous control tasks. For the same reward function approximator, we show the utility of learning our algorithm over AIL by using the learned reward function to retrain the policy over a task under significant variation where expert demonstrations are absent.
