# Aim Low, Shoot High: Evading Aimbot Detectors by Mimicking User Behavior

arXiv: https://arxiv.org/abs/2004.12183 · HTML: https://mlsanity.com/paper/2004.12183/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Apr 2020.

## Built on by (most cited first, 3 of 3)

- [Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games](https://mlsanity.com/paper/2409.14830/) (2024)
- [XGuardian: Towards Explainable and Generalized AI Anti-Cheat on FPS Games](https://mlsanity.com/paper/2601.18068/) (2026)
- [Detecting Aimbot Cheaters in MOGs](https://mlsanity.com/paper/2606.07650/) (2026)

## Abstract (arXiv)

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an amateur player to increase his/her capabilities many times over. Attempts to evade detection would require to reduce the intended effect such that the advantage is presumably lowered into insignificance. We argue that this is not necessarily the case and demonstrate how a professional player is able to make use of an adaptive Aimbot that mimics user behavior to gradually increase performance and thus evades state-of-the-art detection mechanisms. We show this in a quantitative and qualitative evaluation with two professional "Counter-Strike: Global Offensive" players, two open-source Anti-Cheat systems, and the commercially established combination of VAC, VACnet, and Overwatch.
