# Flexible and Efficient Long-Range Planning Through Curious Exploration

arXiv: https://arxiv.org/abs/2004.10876 · HTML: https://mlsanity.com/paper/2004.10876/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Apr 2020.

## Built on by (most cited first, 4 of 4)

- [Decision S4: Efficient Sequence-Based RL via State Spaces Layers](https://mlsanity.com/paper/2306.05167/) (2023)
- [Curiosity-Driven Imagination: Discovering Plan Operators and Learning Associated Policies for Open-World Adaptation](https://mlsanity.com/paper/2503.04931/) (2025)
- [Electric Bus Charging Schedules Relying on Real Data-Driven Targets Based on Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/2505.10262/) (2025)
- [Breaking Task Impasses Quickly: Adaptive Neuro-Symbolic Learning for Open-World Robotics](https://mlsanity.com/paper/2601.16985/) (2026)

## Abstract (arXiv)

Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.
