# Detailed 2D-3D Joint Representation for Human-Object Interaction

arXiv: https://arxiv.org/abs/2004.08154 · HTML: https://mlsanity.com/paper/2004.08154/

## Key facts

- Cited by 93 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Apr 2020.

## Built on by (most cited first, 30 of 93)

- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [QPIC: Query-Based Pairwise Human-Object Interaction Detection with Image-Wide Contextual Information](https://mlsanity.com/paper/2103.05399/) (2021)
- [GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detection](https://mlsanity.com/paper/2203.13954/) (2022)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Mining the Benefits of Two-stage and One-stage HOI Detection](https://mlsanity.com/paper/2108.05077/) (2021)
- [Reformulating HOI Detection as Adaptive Set Prediction](https://mlsanity.com/paper/2103.05983/) (2021)
- [Efficient Two-Stage Detection of Human-Object Interactions with a Novel Unary-Pairwise Transformer](https://mlsanity.com/paper/2112.01838/) (2021)
- [Detecting Human-Object Interaction via Fabricated Compositional Learning](https://mlsanity.com/paper/2103.08214/) (2021)
- [Affordance Transfer Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2104.02867/) (2021)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [HOICLIP: Efficient Knowledge Transfer for HOI Detection with Vision-Language Models](https://mlsanity.com/paper/2303.15786/) (2023)
- [Glance and Gaze: Inferring Action-aware Points for One-Stage Human-Object Interaction Detection](https://mlsanity.com/paper/2104.05269/) (2021)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [LEMON: Learning 3D Human-Object Interaction Relation from 2D Images](https://mlsanity.com/paper/2312.08963/) (2023)
- [Exploring Structure-aware Transformer over Interaction Proposals for Human-Object Interaction Detection](https://mlsanity.com/paper/2206.06291/) (2022)
- [CholecTriplet2021: A benchmark challenge for surgical action triplet recognition](https://mlsanity.com/paper/2204.04746/) (2022)
- [D&D: Learning Human Dynamics from Dynamic Camera](https://mlsanity.com/paper/2209.08790/) (2022)
- [Interactiveness Field in Human-Object Interactions](https://mlsanity.com/paper/2204.07718/) (2022)
- [Human-Object Interaction Detection via Disentangled Transformer](https://mlsanity.com/paper/2204.09290/) (2022)
- [What to look at and where: Semantic and Spatial Refined Transformer for detecting human-object interactions](https://mlsanity.com/paper/2204.00746/) (2022)
- [MSTR: Multi-Scale Transformer for End-to-End Human-Object Interaction Detection](https://mlsanity.com/paper/2203.14709/) (2022)
- [Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactions](https://mlsanity.com/paper/2205.13803/) (2022)
- [Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection](https://mlsanity.com/paper/2207.14192/) (2022)
- [Detecting Any Human-Object Interaction Relationship: Universal HOI Detector with Spatial Prompt Learning on Foundation Models](https://mlsanity.com/paper/2311.03799/) (2023)
- [PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers](https://mlsanity.com/paper/2303.09187/) (2023)
- [HAKE: A Knowledge Engine Foundation for Human Activity Understanding](https://mlsanity.com/paper/2202.06851/) (2022)
- [CPPF: Towards Robust Category-Level 9D Pose Estimation in the Wild](https://mlsanity.com/paper/2203.03089/) (2022)
- [Open-World Human-Object Interaction Detection via Multi-modal Prompts](https://mlsanity.com/paper/2406.07221/) (2024)
- [Self-Supervised Category-Level Articulated Object Pose Estimation with Part-Level SE(3) Equivariance](https://mlsanity.com/paper/2302.14268/) (2023)

## Abstract (arXiv)

Human-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However, rough 3D body joints just carry sparse body information and are not sufficient to understand complex interactions. Thus, we need detailed 3D body shape to go further. Meanwhile, the interacted object in 3D is also not fully studied in HOI learning. In light of these, we propose a detailed 2D-3D joint representation learning method. First, we utilize the single-view human body capture method to obtain detailed 3D body, face and hand shapes. Next, we estimate the 3D object location and size with reference to the 2D human-object spatial configuration and object category priors. Finally, a joint learning framework and cross-modal consistency tasks are proposed to learn the joint HOI representation. To better evaluate the 2D ambiguity processing capacity of models, we propose a new benchmark named Ambiguous-HOI consisting of hard ambiguous images. Extensive experiments in large-scale HOI benchmark and Ambiguous-HOI show impressive effectiveness of our method. Code and data are available at https://github.com/DirtyHarryLYL/DJ-RN.
