# Knowledge-guided Deep Reinforcement Learning for Interactive Recommendation

arXiv: https://arxiv.org/abs/2004.08068 · HTML: https://mlsanity.com/paper/2004.08068/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Apr 2020.

## Built on by (most cited first, 18 of 18)

- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning](https://mlsanity.com/paper/2304.07920/) (2023)
- [On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2308.11336/) (2023)
- [Modeling Earth-Scale Human-Like Societies with One Billion Agents](https://mlsanity.com/paper/2506.12078/) (2025)
- [Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference](https://mlsanity.com/paper/2105.00822/) (2021)
- [Retentive Decision Transformer with Adaptive Masking for Reinforcement Learning based Recommendation Systems](https://mlsanity.com/paper/2403.17634/) (2024)
- [On Causally Disentangled State Representation Learning for Reinforcement Learning based Recommender Systems](https://mlsanity.com/paper/2407.13091/) (2024)
- [Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendation](https://mlsanity.com/paper/2510.12815/) (2025)
- [SINGA-Easy: An Easy-to-Use Framework for MultiModal Analysis](https://mlsanity.com/paper/2108.02572/) (2021)
- [VisualTextRank: Unsupervised Graph-based Content Extraction for Automating Ad Text to Image Search](https://mlsanity.com/paper/2108.02725/) (2021)
- [Text is NOT Enough: Integrating Visual Impressions into Open-domain Dialogue Generation](https://mlsanity.com/paper/2109.05778/) (2021)
- [Discovering Personalized Semantics for Soft Attributes in Recommender Systems using Concept Activation Vectors](https://mlsanity.com/paper/2202.02830/) (2022)
- [Reinforced MOOCs Concept Recommendation in Heterogeneous Information Networks](https://mlsanity.com/paper/2203.11011/) (2022)
- [Explanation-Guided Fairness Testing through Genetic Algorithm](https://mlsanity.com/paper/2205.08335/) (2022)
- [Using Graph Neural Networks for Program Termination](https://mlsanity.com/paper/2207.14648/) (2022)
- [Tribe or Not? Critical Inspection of Group Differences Using TribalGram](https://mlsanity.com/paper/2303.09664/) (2023)
- [Exploitation Over Exploration: Unmasking the Bias in Linear Bandit Recommender Offline Evaluation](https://mlsanity.com/paper/2507.18756/) (2025)
- [The Alignment Target Problem: Divergent Moral Judgments of Humans, AI Systems, and Their Designers](https://mlsanity.com/paper/2604.24155/) (2026)

## Abstract (arXiv)

Interactive recommendation aims to learn from dynamic interactions between items and users to achieve responsiveness and accuracy. Reinforcement learning is inherently advantageous for coping with dynamic environments and thus has attracted increasing attention in interactive recommendation research. Inspired by knowledge-aware recommendation, we proposed Knowledge-Guided deep Reinforcement learning (KGRL) to harness the advantages of both reinforcement learning and knowledge graphs for interactive recommendation. This model is implemented upon the actor-critic network framework. It maintains a local knowledge network to guide decision-making and employs the attention mechanism to capture long-term semantics between items. We have conducted comprehensive experiments in a simulated online environment with six public real-world datasets and demonstrated the superiority of our model over several state-of-the-art methods.
