# Using Player's Body-Orientation to Model Pass Feasibility in Soccer

arXiv: https://arxiv.org/abs/2004.07209 · HTML: https://mlsanity.com/paper/2004.07209/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Apr 2020.

## Built on by (most cited first, 20 of 20)

- [SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos](https://mlsanity.com/paper/2204.06918/) (2022)
- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting](https://mlsanity.com/paper/2104.09333/) (2021)
- [VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Views](https://mlsanity.com/paper/2304.04617/) (2023)
- [SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap](https://mlsanity.com/paper/2404.11335/) (2024)
- [Temporally-Aware Feature Pooling for Action Spotting in Soccer Broadcasts](https://mlsanity.com/paper/2104.06779/) (2021)
- [Feature Combination Meets Attention: Baidu Soccer Embeddings and Transformer based Temporal Detection](https://mlsanity.com/paper/2106.14447/) (2021)
- [Semi-Supervised Training to Improve Player and Ball Detection in Soccer](https://mlsanity.com/paper/2204.06859/) (2022)
- [X-VARS: Introducing Explainability in Football Refereeing with Multi-Modal Large Language Model](https://mlsanity.com/paper/2404.06332/) (2024)
- [Towards Active Learning for Action Spotting in Association Football Videos](https://mlsanity.com/paper/2304.04220/) (2023)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [Towards AI-Powered Video Assistant Referee System (VARS) for Association Football](https://mlsanity.com/paper/2407.12483/) (2024)
- [DeepDarts: Modeling Keypoints as Objects for Automatic Scorekeeping in Darts using a Single Camera](https://mlsanity.com/paper/2105.09880/) (2021)
- [Learning Football Body-Orientation as a Matter of Classification](https://mlsanity.com/paper/2106.00359/) (2021)
- [A Survey of Advanced Computer Vision Techniques for Sports](https://mlsanity.com/paper/2301.07583/) (2023)
- [OSL-ActionSpotting: A Unified Library for Action Spotting in Sports Videos](https://mlsanity.com/paper/2407.01265/) (2024)
- [Investigating Event-Based Cameras for Video Frame Interpolation in Sports](https://mlsanity.com/paper/2407.02370/) (2024)
- [Towards Athlete Fatigue Assessment from Association Football Videos](https://mlsanity.com/paper/2604.05636/) (2026)
- [SoccerNet 2026 Challenges Results](https://mlsanity.com/paper/2607.07320/) (2026)
- [Passing Heatmap Prediction Based on Transformer Model and Tracking Data](https://mlsanity.com/paper/2309.01526/) (2023)

## Abstract (arXiv)

Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial configuration to compute the feasibility of pass events within players of the same team. Orientation data is gathered from body pose estimations that are properly projected onto the 2D game field; moreover, a geometrical solution is provided, through the definition of a feasibility measure, to determine which players are better oriented towards each other. Once analyzed more than 6000 pass events, results show that, by including orientation as a feasibility measure, a robust computational model can be built, reaching more than 0.7 Top-3 accuracy. Finally, the combination of the orientation feasibility measure with the recently introduced Expected Possession Value metric is studied; promising results are obtained, thus showing that existing models can be refined by using orientation as a key feature. These models could help both coaches and analysts to have a better understanding of the game and to improve the players' decision-making process.
