# NiLBS: Neural Inverse Linear Blend Skinning

arXiv: https://arxiv.org/abs/2004.05980 · HTML: https://mlsanity.com/paper/2004.05980/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Apr 2020.

## Built on by (most cited first, 16 of 16)

- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video](https://mlsanity.com/paper/2201.12792/) (2022)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [Fast-SNARF: A Fast Deformer for Articulated Neural Fields](https://mlsanity.com/paper/2211.15601/) (2022)
- [Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video](https://mlsanity.com/paper/2211.12782/) (2022)
- [Human101: Training 100+FPS Human Gaussians in 100s from 1 View](https://mlsanity.com/paper/2312.15258/) (2023)
- [SPAMs: Structured Implicit Parametric Models](https://mlsanity.com/paper/2201.08141/) (2022)
- [Frame Averaging for Equivariant Shape Space Learning](https://mlsanity.com/paper/2112.01741/) (2021)
- [Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraints](https://mlsanity.com/paper/2411.19381/) (2024)
- [Variational Barycentric Coordinates](https://mlsanity.com/paper/2310.03861/) (2023)
- [Robust Biharmonic Skinning Using Geometric Fields](https://mlsanity.com/paper/2406.00238/) (2024)
- [PHRIT: Parametric Hand Representation with Implicit Template](https://mlsanity.com/paper/2309.14916/) (2023)
- [Hierarchical Neural Implicit Pose Network for Animation and Motion Retargeting](https://mlsanity.com/paper/2112.00958/) (2021)
- [Vector sketch animation generation with differentiable motion trajectories](https://mlsanity.com/paper/2509.25857/) (2025)

## Abstract (arXiv)

In this technical report, we investigate efficient representations of articulated objects (e.g. human bodies), which is an important problem in computer vision and graphics. To deform articulated geometry, existing approaches represent objects as meshes and deform them using "skinning" techniques. The skinning operation allows a wide range of deformations to be achieved with a small number of control parameters. This paper introduces a method to invert the deformations undergone via traditional skinning techniques via a neural network parameterized by pose. The ability to invert these deformations allows values (e.g., distance function, signed distance function, occupancy) to be pre-computed at rest pose, and then efficiently queried when the character is deformed. We leave empirical evaluation of our approach to future work.
