# Where Does It End? -- Reasoning About Hidden Surfaces by Object Intersection Constraints

arXiv: https://arxiv.org/abs/2004.04630 · HTML: https://mlsanity.com/paper/2004.04630/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Apr 2020.

## Built on by (most cited first, 2 of 2)

- [Learning to Complete Object Shapes for Object-level Mapping in Dynamic Scenes](https://mlsanity.com/paper/2208.05067/) (2022)
- [Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos](https://mlsanity.com/paper/2309.15703/) (2023)

## Abstract (arXiv)

Dynamic scene understanding is an essential capability in robotics and VR/AR. In this paper we propose Co-Section, an optimization-based approach to 3D dynamic scene reconstruction, which infers hidden shape information from intersection constraints. An object-level dynamic SLAM frontend detects, segments, tracks and maps dynamic objects in the scene. Our optimization backend completes the shapes using hull and intersection constraints between the objects. In experiments, we demonstrate our approach on real and synthetic dynamic scene datasets. We also assess the shape completion performance of our method quantitatively. To the best of our knowledge, our approach is the first method to incorporate such physical plausibility constraints on object intersections for shape completion of dynamic objects in an energy minimization framework.
