# Guided Dialog Policy Learning without Adversarial Learning in the Loop

arXiv: https://arxiv.org/abs/2004.03267 · HTML: https://mlsanity.com/paper/2004.03267/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- First posted on arXiv 7 Apr 2020.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Built on by (most cited first, 7 of 7)

- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2302.10342/) (2023)
- [Imperfect also Deserves Reward: Multi-Level and Sequential Reward Modeling for Better Dialog Management](https://mlsanity.com/paper/2104.04748/) (2021)
- [Integrating Pretrained Language Model for Dialogue Policy Learning](https://mlsanity.com/paper/2111.01398/) (2021)
- [WeaSuL: Weakly Supervised Dialogue Policy Learning: Reward Estimation for Multi-turn Dialogue](https://mlsanity.com/paper/2108.01487/) (2021)
- [Multi-Action Dialog Policy Learning from Logged User Feedback](https://mlsanity.com/paper/2302.13505/) (2023)
- [JoTR: A Joint Transformer and Reinforcement Learning Framework for Dialog Policy Learning](https://mlsanity.com/paper/2309.00230/) (2023)

## Abstract (arXiv)

Reinforcement Learning (RL) methods have emerged as a popular choice for training an efficient and effective dialogue policy. However, these methods suffer from sparse and unstable reward signals returned by a user simulator only when a dialogue finishes. Besides, the reward signal is manually designed by human experts, which requires domain knowledge. Recently, a number of adversarial learning methods have been proposed to learn the reward function together with the dialogue policy. However, to alternatively update the dialogue policy and the reward model on the fly, we are limited to policy-gradient-based algorithms, such as REINFORCE and PPO. Moreover, the alternating training of a dialogue agent and the reward model can easily get stuck in local optima or result in mode collapse. To overcome the listed issues, we propose to decompose the adversarial training into two steps. First, we train the discriminator with an auxiliary dialogue generator and then incorporate a derived reward model into a common RL method to guide the dialogue policy learning. This approach is applicable to both on-policy and off-policy RL methods. Based on our extensive experimentation, we can conclude the proposed method: (1) achieves a remarkable task success rate using both on-policy and off-policy RL methods; and (2) has the potential to transfer knowledge from existing domains to a new domain.
