# Game on Random Environment, Mean-field Langevin System and Neural Networks

arXiv: https://arxiv.org/abs/2004.02457 · HTML: https://mlsanity.com/paper/2004.02457/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Apr 2020.

## Built on by (most cited first, 8 of 8)

- [Uniform-in-time propagation of chaos for mean field Langevin dynamics](https://mlsanity.com/paper/2212.03050/) (2022)
- [Symmetric Mean-field Langevin Dynamics for Distributional Minimax Problems](https://mlsanity.com/paper/2312.01127/) (2023)
- [Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundations](https://mlsanity.com/paper/2604.27372/) (2026)
- [A Fisher-Rao gradient flow for entropic mean-field min-max games](https://mlsanity.com/paper/2405.15834/) (2024)
- [Generative Adversarial Network: Some Analytical Perspectives](https://mlsanity.com/paper/2104.12210/) (2021)
- [Convergence of GANs Training: A Game and Stochastic Control Methodology](https://mlsanity.com/paper/2112.00222/) (2021)
- [Non-convex entropic mean-field optimization via Best Response flow](https://mlsanity.com/paper/2505.22760/) (2025)
- [Large deviations for interacting particle dynamics for finding mixed equilibria in zero-sum games](https://mlsanity.com/paper/2206.15177/) (2022)

## Abstract (arXiv)

In this paper we study a type of games regularized by the relative entropy, where the players' strategies are coupled through a random environment variable. Besides the existence and the uniqueness of equilibria of such games, we prove that the marginal laws of the corresponding mean-field Langevin systems can converge towards the games' equilibria in different settings. As applications, the dynamic games can be treated as games on a random environment when one treats the time horizon as the environment. In practice, our results can be applied to analysing the stochastic gradient descent algorithm for deep neural networks in the context of supervised learning as well as for the generative adversarial networks.
