# Model-free Reinforcement Learning for Non-stationary Mean Field Games

arXiv: https://arxiv.org/abs/2004.02073 · HTML: https://mlsanity.com/paper/2004.02073/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2020.

## Built on by (most cited first, 7 of 7)

- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Generalization in Mean Field Games by Learning Master Policies](https://mlsanity.com/paper/2109.09717/) (2021)
- [Reinforcement Learning for Mean Field Games, with Applications to Economics](https://mlsanity.com/paper/2106.13755/) (2021)
- [Regularization of the policy updates for stabilizing Mean Field Games](https://mlsanity.com/paper/2304.01547/) (2023)
- [EnTRPO: Trust Region Policy Optimization Method with Entropy Regularization](https://mlsanity.com/paper/2110.13373/) (2021)
- [Networked Communication for Decentralised Agents in Mean-Field Games](https://mlsanity.com/paper/2306.02766/) (2023)

## Abstract (arXiv)

In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate population state termed as mean field state. Each player has a private type that only it can observe, and a mean field population state representing the empirical distribution of other players' types, which is shared among all of them. Recently, authors in [1] provided a sequential decomposition algorithm to compute mean field equilibrium (MFE) for such games which allows for the computation of equilibrium policies for them in linear time than exponential, as before. In this paper, we extend it for the case when state transitions are not known, to propose a reinforcement learning algorithm based on Expected Sarsa with a policy gradient approach that learns the MFE policy by learning the dynamics of the game simultaneously. We illustrate our results using cyber-physical security example.
