# PaStaNet: Toward Human Activity Knowledge Engine

arXiv: https://arxiv.org/abs/2004.00945 · HTML: https://mlsanity.com/paper/2004.00945/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Apr 2020.

## Built on by (most cited first, 30 of 80)

- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [End-to-End Human Object Interaction Detection with HOI Transformer](https://mlsanity.com/paper/2103.04503/) (2021)
- [DECO: Dense Estimation of 3D Human-Scene Contact In The Wild](https://mlsanity.com/paper/2309.15273/) (2023)
- [LEMON: Learning 3D Human-Object Interaction Relation from 2D Images](https://mlsanity.com/paper/2312.08963/) (2023)
- [Three Steps to Multimodal Trajectory Prediction: Modality Clustering, Classification and Synthesis](https://mlsanity.com/paper/2103.07854/) (2021)
- [3D Human Mesh Estimation from Virtual Markers](https://mlsanity.com/paper/2303.11726/) (2023)
- [D&D: Learning Human Dynamics from Dynamic Camera](https://mlsanity.com/paper/2209.08790/) (2022)
- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [Interactiveness Field in Human-Object Interactions](https://mlsanity.com/paper/2204.07718/) (2022)
- [Human-Object Interaction Detection via Disentangled Transformer](https://mlsanity.com/paper/2204.09290/) (2022)
- [MSTR: Multi-Scale Transformer for End-to-End Human-Object Interaction Detection](https://mlsanity.com/paper/2203.14709/) (2022)
- [Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection](https://mlsanity.com/paper/2207.14192/) (2022)
- [Visual Relationship Detection Using Part-and-Sum Transformers with Composite Queries](https://mlsanity.com/paper/2105.02170/) (2021)
- [FGAHOI: Fine-Grained Anchors for Human-Object Interaction Detection](https://mlsanity.com/paper/2301.04019/) (2023)
- [HAKE: A Knowledge Engine Foundation for Human Activity Understanding](https://mlsanity.com/paper/2202.06851/) (2022)
- [Constructing Balance from Imbalance for Long-tailed Image Recognition](https://mlsanity.com/paper/2208.02567/) (2022)
- [Exploring the Potential of Large Foundation Models for Open-Vocabulary HOI Detection](https://mlsanity.com/paper/2404.06194/) (2024)
- [Category-Aware Transformer Network for Better Human-Object Interaction Detection](https://mlsanity.com/paper/2204.04911/) (2022)
- [PICO: Reconstructing 3D People In Contact with Objects](https://mlsanity.com/paper/2504.17695/) (2025)
- [Category Query Learning for Human-Object Interaction Classification](https://mlsanity.com/paper/2303.14005/) (2023)
- [ST-HOI: A Spatial-Temporal Baseline for Human-Object Interaction Detection in Videos](https://mlsanity.com/paper/2105.11731/) (2021)
- [Iwin: Human-Object Interaction Detection via Transformer with Irregular Windows](https://mlsanity.com/paper/2203.10537/) (2022)
- [From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding](https://mlsanity.com/paper/2304.00553/) (2023)
- [Simple Baseline for Single Human Motion Forecasting](https://mlsanity.com/paper/2110.07495/) (2021)
- [Consistency Learning via Decoding Path Augmentation for Transformers in Human Object Interaction Detection](https://mlsanity.com/paper/2204.04836/) (2022)
- [Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity Reasoning](https://mlsanity.com/paper/2311.17365/) (2023)
- [Improving Human-Object Interaction Detection via Phrase Learning and Label Composition](https://mlsanity.com/paper/2112.07383/) (2021)
- [RelViT: Concept-guided Vision Transformer for Visual Relational Reasoning](https://mlsanity.com/paper/2204.11167/) (2022)
- [EgoPCA: A New Framework for Egocentric Hand-Object Interaction Understanding](https://mlsanity.com/paper/2309.02423/) (2023)
- [Towards a Unified Transformer-based Framework for Scene Graph Generation and Human-object Interaction Detection](https://mlsanity.com/paper/2311.01755/) (2023)

## Abstract (arXiv)

Existing image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part states first and then reason out the activities based on part-level semantics. Human Body Part States (PaSta) are fine-grained action semantic tokens, e.g. <hand, hold, something>, which can compose the activities and help us step toward human activity knowledge engine. To fully utilize the power of PaSta, we build a large-scale knowledge base PaStaNet, which contains 7M+ PaSta annotations. And two corresponding models are proposed: first, we design a model named Activity2Vec to extract PaSta features, which aim to be general representations for various activities. Second, we use a PaSta-based Reasoning method to infer activities. Promoted by PaStaNet, our method achieves significant improvements, e.g. 6.4 and 13.9 mAP on full and one-shot sets of HICO in supervised learning, and 3.2 and 4.2 mAP on V-COCO and images-based AVA in transfer learning. Code and data are available at http://hake-mvig.cn/.
