# No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium

arXiv: https://arxiv.org/abs/2004.00603 · HTML: https://mlsanity.com/paper/2004.00603/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Apr 2020.

## Built on by (most cited first, 19 of 19)

- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Sequential Information Design: Learning to Persuade in the Dark](https://mlsanity.com/paper/2209.03927/) (2022)
- [Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games](https://mlsanity.com/paper/2205.07223/) (2022)
- [A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving](https://mlsanity.com/paper/2206.09161/) (2022)
- [Learning Correlated Equilibria in Mean-Field Games](https://mlsanity.com/paper/2208.10138/) (2022)
- [Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation](https://mlsanity.com/paper/2203.07181/) (2022)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Evolutionary Dynamics and Phi-Regret Minimization in Games](https://mlsanity.com/paper/2106.14668/) (2021)
- [Learning Rationalizable Equilibria in Multiplayer Games](https://mlsanity.com/paper/2210.11402/) (2022)
- [Learning in Multi-Player Stochastic Games](https://mlsanity.com/paper/2210.14280/) (2022)
- [Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization](https://mlsanity.com/paper/2402.11835/) (2024)
- [Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games](https://mlsanity.com/paper/2406.04201/) (2024)
- [Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation](https://mlsanity.com/paper/2412.16934/) (2024)

## Abstract (arXiv)

The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.
