# Learning Sparse Rewarded Tasks from Sub-Optimal Demonstrations

arXiv: https://arxiv.org/abs/2004.00530 · HTML: https://mlsanity.com/paper/2004.00530/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 1 Apr 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Built on by (most cited first, 7 of 7)

- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Learning from Imperfect Demonstrations from Agents with Varying Dynamics](https://mlsanity.com/paper/2103.05910/) (2021)
- [Accelerating Exploration with Unlabeled Prior Data](https://mlsanity.com/paper/2311.05067/) (2023)
- [Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges](https://mlsanity.com/paper/2311.18044/) (2023)
- [Robust Offline Reinforcement Learning with Gradient Penalty and Constraint Relaxation](https://mlsanity.com/paper/2210.10469/) (2022)
- [Task Phasing: Automated Curriculum Learning from Demonstrations](https://mlsanity.com/paper/2210.10999/) (2022)
- [Automatic Evaluation of Excavator Operators using Learned Reward Functions](https://mlsanity.com/paper/2211.07941/) (2022)

## Abstract (arXiv)

Model-free deep reinforcement learning (RL) has demonstrated its superiority on many complex sequential decision-making problems. However, heavy dependence on dense rewards and high sample-complexity impedes the wide adoption of these methods in real-world scenarios. On the other hand, imitation learning (IL) learns effectively in sparse-rewarded tasks by leveraging the existing expert demonstrations. In practice, collecting a sufficient amount of expert demonstrations can be prohibitively expensive, and the quality of demonstrations typically limits the performance of the learning policy. In this work, we propose Self-Adaptive Imitation Learning (SAIL) that can achieve (near) optimal performance given only a limited number of sub-optimal demonstrations for highly challenging sparse reward tasks. SAIL bridges the advantages of IL and RL to reduce the sample complexity substantially, by effectively exploiting sup-optimal demonstrations and efficiently exploring the environment to surpass the demonstrated performance. Extensive empirical results show that not only does SAIL significantly improve the sample-efficiency but also leads to much better final performance across different continuous control tasks, comparing to the state-of-the-art.
