# Sim-to-Real Transfer for Optical Tactile Sensing

arXiv: https://arxiv.org/abs/2004.00136 · HTML: https://mlsanity.com/paper/2004.00136/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Mar 2020.

## Built on by (most cited first, 8 of 8)

- [Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation](https://mlsanity.com/paper/2106.08796/) (2021)
- [Zero-shot sim-to-real transfer of tactile control policies for aggressive swing-up manipulation](https://mlsanity.com/paper/2101.02680/) (2021)
- [Visuo-Haptic Object Perception for Robots: An Overview](https://mlsanity.com/paper/2203.11544/) (2022)
- [Curriculum Learning for Safe Mapless Navigation](https://mlsanity.com/paper/2112.12490/) (2021)
- [Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning](https://mlsanity.com/paper/2403.12170/) (2024)
- [Elastic Tactile Simulation Towards Tactile-Visual Perception](https://mlsanity.com/paper/2108.05013/) (2021)
- [HydroShear: Hydroelastic Shear Simulation for Tactile Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2603.00446/) (2026)
- [Towards Transferring Tactile-based Continuous Force Control Policies from Simulation to Robot](https://mlsanity.com/paper/2311.07245/) (2023)

## Abstract (arXiv)

Deep learning and reinforcement learning methods have been shown to enable learning of flexible and complex robot controllers. However, the reliance on large amounts of training data often requires data collection to be carried out in simulation, with a number of sim-to-real transfer methods being developed in recent years. In this paper, we study these techniques for tactile sensing using the TacTip optical tactile sensor, which consists of a deformable tip with a camera observing the positions of pins inside this tip. We designed a model for soft body simulation which was implemented using the Unity physics engine, and trained a neural network to predict the locations and angles of edges when in contact with the sensor. Using domain randomisation techniques for sim-to-real transfer, we show how this framework can be used to accurately predict edges with less than 1 mm prediction error in real-world testing, without any real-world data at all.
