# Use the Force, Luke! Learning to Predict Physical Forces by Simulating Effects

arXiv: https://arxiv.org/abs/2003.12045 · HTML: https://mlsanity.com/paper/2003.12045/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Mar 2020.

## Built on by (most cited first, 30 of 40)

- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [CHORE: Contact, Human and Object REconstruction from a single RGB image](https://mlsanity.com/paper/2204.02445/) (2022)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [Human Hands as Probes for Interactive Object Understanding](https://mlsanity.com/paper/2112.09120/) (2021)
- [Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation](https://mlsanity.com/paper/2312.07063/) (2023)
- [Object pop-up: Can we infer 3D objects and their poses from human interactions alone?](https://mlsanity.com/paper/2306.00777/) (2023)
- [Phone2Proc: Bringing Robust Robots Into Our Chaotic World](https://mlsanity.com/paper/2212.04819/) (2022)
- [PressureVision: Estimating Hand Pressure from a Single RGB Image](https://mlsanity.com/paper/2203.10385/) (2022)
- [Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions](https://mlsanity.com/paper/2206.12612/) (2022)
- [Physical Interaction: Reconstructing Hand-object Interactions with Physics](https://mlsanity.com/paper/2209.10833/) (2022)
- [CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images](https://mlsanity.com/paper/2308.12288/) (2023)
- [EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision](https://mlsanity.com/paper/2409.02224/) (2024)
- [PressureVision++: Estimating Fingertip Pressure from Diverse RGB Images](https://mlsanity.com/paper/2301.02310/) (2023)
- [Knowledge-augmented Deep Learning and Its Applications: A Survey](https://mlsanity.com/paper/2212.00017/) (2022)
- [RHOBIN Challenge: Reconstruction of Human Object Interaction](https://mlsanity.com/paper/2401.04143/) (2024)
- [IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes](https://mlsanity.com/paper/2112.05298/) (2021)
- [ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion](https://mlsanity.com/paper/2509.07920/) (2025)
- [Dynamic Modeling of Hand-Object Interactions via Tactile Sensing](https://mlsanity.com/paper/2109.04378/) (2021)
- [Stability-driven Contact Reconstruction From Monocular Color Images](https://mlsanity.com/paper/2205.00848/) (2022)
- [One-Shot Manipulation Strategy Learning by Making Contact Analogies](https://mlsanity.com/paper/2411.09627/) (2024)
- [Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors](https://mlsanity.com/paper/2503.20118/) (2025)
- [Seeing the Wind from a Falling Leaf](https://mlsanity.com/paper/2512.00762/) (2025)
- [Force-Aware Interface via Electromyography for Natural VR/AR Interaction](https://mlsanity.com/paper/2210.01225/) (2022)
- [One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering](https://mlsanity.com/paper/2412.00259/) (2024)
- [Visual Haptic Reasoning: Estimating Contact Forces by Observing Deformable Object Interactions](https://mlsanity.com/paper/2208.05632/) (2022)
- [Capturing complex hand movements and object interactions using machine learning-powered stretchable smart textile gloves](https://mlsanity.com/paper/2410.02221/) (2024)
- [OPEn: An Open-ended Physics Environment for Learning Without a Task](https://mlsanity.com/paper/2110.06912/) (2021)

## Abstract (arXiv)

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric approaches lack the physicality of action representation. In this paper, we take a step towards a more physical understanding of actions. We address the problem of inferring contact points and the physical forces from videos of humans interacting with objects. One of the main challenges in tackling this problem is obtaining ground-truth labels for forces. We sidestep this problem by instead using a physics simulator for supervision. Specifically, we use a simulator to predict effects and enforce that estimated forces must lead to the same effect as depicted in the video. Our quantitative and qualitative results show that (a) we can predict meaningful forces from videos whose effects lead to accurate imitation of the motions observed, (b) by jointly optimizing for contact point and force prediction, we can improve the performance on both tasks in comparison to independent training, and (c) we can learn a representation from this model that generalizes to novel objects using few shot examples.
