# Partially Observed Discrete-Time Risk-Sensitive Mean Field Games

arXiv: https://arxiv.org/abs/2003.11987 · HTML: https://mlsanity.com/paper/2003.11987/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Mar 2020.

## Built on by (most cited first, 2 of 2)

- [Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior](https://mlsanity.com/paper/2307.06175/) (2023)
- [Major-Minor Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.10665/) (2023)

## Abstract (arXiv)

In this paper, we consider discrete-time partially observed mean-field games with the risk-sensitive optimality criterion. We introduce risk-sensitivity behaviour for each agent via an exponential utility function. In the game model, each agent is weakly coupled with the rest of the population through its individual cost and state dynamics via the empirical distribution of states. We establish the mean-field equilibrium in the infinite-population limit using the technique of converting the underlying original partially observed stochastic control problem to a fully observed one on the belief space and the dynamic programming principle. Then, we show that the mean-field equilibrium policy, when adopted by each agent, forms an approximate Nash equilibrium for games with sufficiently many agents. We first consider finite-horizon cost function, and then, discuss extension of the result to infinite-horizon cost in the next-to-last section of the paper.
