# Multi-Agent Deep Reinforcement Learning Multiple Access for Heterogeneous Wireless Networks with Imperfect Channels

arXiv: https://arxiv.org/abs/2003.11210 · HTML: https://mlsanity.com/paper/2003.11210/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Mar 2020.

## Built on by (most cited first, 5 of 5)

- [Consensus-based Decentralized Multi-agent Reinforcement Learning for Random Access Network Optimization](https://mlsanity.com/paper/2508.07001/) (2025)
- [Learning-based Autonomous Channel Access in the Presence of Hidden Terminals](https://mlsanity.com/paper/2207.03605/) (2022)
- [GHQ: Grouped Hybrid Q Learning for Heterogeneous Cooperative Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2303.01070/) (2023)
- [Improving Global Parameter-sharing in Physically Heterogeneous Multi-agent Reinforcement Learning with Unified Action Space](https://mlsanity.com/paper/2408.07395/) (2024)
- [AI-Enhanced Distributed Channel Access for Collision Avoidance in Future Wi-Fi 8](https://mlsanity.com/paper/2509.23154/) (2025)

## Abstract (arXiv)

This paper investigates a futuristic spectrum sharing paradigm for heterogeneous wireless networks with imperfect channels. In the heterogeneous networks, multiple wireless networks adopt different medium access control (MAC) protocols to share a common wireless spectrum and each network is unaware of the MACs of others. This paper aims to design a distributed deep reinforcement learning (DRL) based MAC protocol for a particular network, and the objective of this network is to achieve a global α-fairness objective. In the conventional DRL framework, feedback/reward given to the agent is always correctly received, so that the agent can optimize its strategy based on the received reward. In our wireless application where the channels are noisy, the feedback/reward (i.e., the ACK packet) may be lost due to channel noise and interference. Without correct feedback, the agent (i.e., the network user) may fail to find a good solution. Moreover, in the distributed protocol, each agent makes decisions on its own. It is a challenge to guarantee that the multiple agents will make coherent decisions and work together to achieve the same objective, particularly in the face of imperfect feedback channels. To tackle the challenge, we put forth (i) a feedback recovery mechanism to recover missing feedback information, and (ii) a two-stage action selection mechanism to aid coherent decision making to reduce transmission collisions among the agents. Extensive simulation results demonstrate the effectiveness of these two mechanisms. Last but not least, we believe that the feedback recovery mechanism and the two-stage action selection mechanism can also be used in general distributed multi-agent reinforcement learning problems in which feedback information on rewards can be corrupted.
