# Toward Accurate and Realistic Virtual Try-on Through Shape Matching and Multiple Warps

arXiv: https://arxiv.org/abs/2003.10817 · HTML: https://mlsanity.com/paper/2003.10817/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Mar 2020.

## Built on by (most cited first, 5 of 5)

- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [Image-Based Virtual Try-On: A Survey](https://mlsanity.com/paper/2311.04811/) (2023)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [Shape Controllable Virtual Try-on for Underwear Models](https://mlsanity.com/paper/2107.13156/) (2021)
- [Smart Fashion: A Review of AI Applications in the Fashion & Apparel Industry](https://mlsanity.com/paper/2111.00905/) (2021)

## Abstract (arXiv)

A virtual try-on method takes a product image and an image of a model and produces an image of the model wearing the product. Most methods essentially compute warps from the product image to the model image and combine using image generation methods. However, obtaining a realistic image is challenging because the kinematics of garments is complex and because outline, texture, and shading cues in the image reveal errors to human viewers. The garment must have appropriate drapes; texture must be warped to be consistent with the shape of a draped garment; small details (buttons, collars, lapels, pockets, etc.) must be placed appropriately on the garment, and so on. Evaluation is particularly difficult and is usually qualitative. This paper uses quantitative evaluation on a challenging, novel dataset to demonstrate that (a) for any warping method, one can choose target models automatically to improve results, and (b) learning multiple coordinated specialized warpers offers further improvements on results. Target models are chosen by a learned embedding procedure that predicts a representation of the products the model is wearing. This prediction is used to match products to models. Specialized warpers are trained by a method that encourages a second warper to perform well in locations where the first works poorly. The warps are then combined using a U-Net. Qualitative evaluation confirms that these improvements are wholesale over outline, texture shading, and garment details.
