# Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows

arXiv: https://arxiv.org/abs/2003.10350 · HTML: https://mlsanity.com/paper/2003.10350/

## Key facts

- Cited by 94 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Mar 2020.

## Built on by (most cited first, 30 of 94)

- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion](https://mlsanity.com/paper/2110.13746/) (2021)
- [Probabilistic Modeling for Human Mesh Recovery](https://mlsanity.com/paper/2108.11944/) (2021)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [Human Pose Regression with Residual Log-likelihood Estimation](https://mlsanity.com/paper/2107.11291/) (2021)
- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [DreamHuman: Animatable 3D Avatars from Text](https://mlsanity.com/paper/2306.09329/) (2023)
- [Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformer](https://mlsanity.com/paper/2204.08680/) (2022)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows](https://mlsanity.com/paper/2107.13788/) (2021)
- [Generating Smooth Pose Sequences for Diverse Human Motion Prediction](https://mlsanity.com/paper/2108.08422/) (2021)
- [X-Avatar: Expressive Human Avatars](https://mlsanity.com/paper/2303.04805/) (2023)
- [DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion models](https://mlsanity.com/paper/2211.16487/) (2022)
- [Estimating Egocentric 3D Human Pose in Global Space](https://mlsanity.com/paper/2104.13454/) (2021)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information](https://mlsanity.com/paper/2203.15536/) (2022)
- [THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers](https://mlsanity.com/paper/2106.09336/) (2021)
- [Accurate 3D Body Shape Regression using Metric and Semantic Attributes](https://mlsanity.com/paper/2206.07036/) (2022)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis](https://mlsanity.com/paper/2304.11118/) (2023)

## Abstract (arXiv)

Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we present practical semi-supervised and self-supervised models that support training and good generalization in real-world images and video. Our formulation is based on kinematic latent normalizing flow representations and dynamics, as well as differentiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments using 3D motion capture datasets like CMU, Human3.6M, 3DPW, or AMASS, as well as image repositories like COCO, we show that the proposed methods outperform the state of the art, supporting the practical construction of an accurate family of models based on large-scale training with diverse and incompletely labeled image and video data.
