# Using Deep Reinforcement Learning Methods for Autonomous Vessels in 2D Environments

arXiv: https://arxiv.org/abs/2003.10249 · HTML: https://mlsanity.com/paper/2003.10249/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Mar 2020.

## Built on by (most cited first, 1 of 1)

- [Continuous Control with Deep Reinforcement Learning for Autonomous Vessels](https://mlsanity.com/paper/2106.14130/) (2021)

## Abstract (arXiv)

Unmanned Surface Vehicles technology (USVs) is an exciting topic that essentially deploys an algorithm to safely and efficiently performs a mission. Although reinforcement learning is a well-known approach to modeling such a task, instability and divergence may occur when combining off-policy and function approximation. In this work, we used deep reinforcement learning combining Q-learning with a neural representation to avoid instability. Our methodology uses deep q-learning and combines it with a rolling wave planning approach on agile methodology. Our method contains two critical parts in order to perform missions in an unknown environment. The first is a path planner that is responsible for generating a potential effective path to a destination without considering the details of the root. The latter is a decision-making module that is responsible for short-term decisions on avoiding obstacles during the near future steps of USV exploitation within the context of the value function. Simulations were performed using two algorithms: a basic vanilla vessel navigator (VVN) as a baseline and an improved one for the vessel navigator with a planner and local view (VNPLV). Experimental results show that the proposed method enhanced the performance of VVN by 55.31 on average for long-distance missions. Our model successfully demonstrated obstacle avoidance by means of deep reinforcement learning using planning adaptive paths in unknown environments.
