# Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data

arXiv: https://arxiv.org/abs/2003.09572 · HTML: https://mlsanity.com/paper/2003.09572/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Mar 2020.

## Built on by (most cited first, 30 of 106)

- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [Learning Speech-driven 3D Conversational Gestures from Video](https://mlsanity.com/paper/2102.06837/) (2021)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [What's in your hands? 3D Reconstruction of Generic Objects in Hands](https://mlsanity.com/paper/2204.07153/) (2022)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis](https://mlsanity.com/paper/2109.05488/) (2021)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Model-based 3D Hand Reconstruction via Self-Supervised Learning](https://mlsanity.com/paper/2103.11703/) (2021)
- [Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration](https://mlsanity.com/paper/2103.02845/) (2021)
- [AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction](https://mlsanity.com/paper/2207.12909/) (2022)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution](https://mlsanity.com/paper/2204.13062/) (2022)
- [I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modeling](https://mlsanity.com/paper/2102.03725/) (2021)
- [Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera](https://mlsanity.com/paper/2412.12861/) (2024)
- [A Skeleton-Driven Neural Occupancy Representation for Articulated Hands](https://mlsanity.com/paper/2109.11399/) (2021)
- [UmeTrack: Unified multi-view end-to-end hand tracking for VR](https://mlsanity.com/paper/2211.00099/) (2022)
- [Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction](https://mlsanity.com/paper/2109.01723/) (2021)
- [ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction](https://mlsanity.com/paper/2303.05938/) (2023)
- [3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal](https://mlsanity.com/paper/2207.11061/) (2022)
- [Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild](https://mlsanity.com/paper/2303.13652/) (2023)
- [EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2411.14280/) (2024)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [Hand Image Understanding via Deep Multi-Task Learning](https://mlsanity.com/paper/2107.11646/) (2021)
- [State of the Art in Dense Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/2210.15664/) (2022)
- [Consistent 3D Hand Reconstruction in Video via self-supervised Learning](https://mlsanity.com/paper/2201.09548/) (2022)

## Abstract (arXiv)

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. Our model is publicly available for future research.
