# Curriculum DeepSDF

arXiv: https://arxiv.org/abs/2003.08593 · HTML: https://mlsanity.com/paper/2003.08593/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2020.

## Built on by (most cited first, 30 of 62)

- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [Diffusion-SDF: Text-to-Shape via Voxelized Diffusion](https://mlsanity.com/paper/2212.03293/) (2022)
- [Curriculum Temperature for Knowledge Distillation](https://mlsanity.com/paper/2211.16231/) (2022)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [Curricular Contrastive Regularization for Physics-aware Single Image Dehazing](https://mlsanity.com/paper/2303.14218/) (2023)
- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [Deep Implicit Moving Least-Squares Functions for 3D Reconstruction](https://mlsanity.com/paper/2103.12266/) (2021)
- [NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions](https://mlsanity.com/paper/2309.15426/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Urban Radiance Field Representation with Deformable Neural Mesh Primitives](https://mlsanity.com/paper/2307.10776/) (2023)
- [NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes](https://mlsanity.com/paper/2308.12967/) (2023)
- [CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization](https://mlsanity.com/paper/2210.02757/) (2022)
- [GIFS: Neural Implicit Function for General Shape Representation](https://mlsanity.com/paper/2204.07126/) (2022)
- [Surface Reconstruction from Point Clouds: A Survey and a Benchmark](https://mlsanity.com/paper/2205.02413/) (2022)
- [DrapeNet: Garment Generation and Self-Supervised Draping](https://mlsanity.com/paper/2211.11277/) (2022)
- [Phase Transitions, Distance Functions, and Implicit Neural Representations](https://mlsanity.com/paper/2106.07689/) (2021)
- [Topology-Preserving Shape Reconstruction and Registration via Neural Diffeomorphic Flow](https://mlsanity.com/paper/2203.08652/) (2022)
- [Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection](https://mlsanity.com/paper/2308.11441/) (2023)
- [Multiresolution Deep Implicit Functions for 3D Shape Representation](https://mlsanity.com/paper/2109.05591/) (2021)
- [LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR](https://mlsanity.com/paper/2302.14052/) (2023)
- [SPAMs: Structured Implicit Parametric Models](https://mlsanity.com/paper/2201.08141/) (2022)
- [3PSDF: Three-Pole Signed Distance Function for Learning Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2205.15572/) (2022)
- [Few 'Zero Level Set'-Shot Learning of Shape Signed Distance Functions in Feature Space](https://mlsanity.com/paper/2207.04161/) (2022)
- [CL-MAE: Curriculum-Learned Masked Autoencoders](https://mlsanity.com/paper/2308.16572/) (2023)
- [PRIF: Primary Ray-based Implicit Function](https://mlsanity.com/paper/2208.06143/) (2022)
- [RayMVSNet++: Learning Ray-based 1D Implicit Fields for Accurate Multi-View Stereo](https://mlsanity.com/paper/2307.10233/) (2023)
- [MV-DeepSDF: Implicit Modeling with Multi-Sweep Point Clouds for 3D Vehicle Reconstruction in Autonomous Driving](https://mlsanity.com/paper/2309.16715/) (2023)

## Abstract (arXiv)

When learning to sketch, beginners start with simple and flexible shapes, and then gradually strive for more complex and accurate ones in the subsequent training sessions. In this paper, we design a "shape curriculum" for learning continuous Signed Distance Function (SDF) on shapes, namely Curriculum DeepSDF. Inspired by how humans learn, Curriculum DeepSDF organizes the learning task in ascending order of difficulty according to the following two criteria: surface accuracy and sample difficulty. The former considers stringency in supervising with ground truth, while the latter regards the weights of hard training samples near complex geometry and fine structure. More specifically, Curriculum DeepSDF learns to reconstruct coarse shapes at first, and then gradually increases the accuracy and focuses more on complex local details. Experimental results show that a carefully-designed curriculum leads to significantly better shape reconstructions with the same training data, training epochs and network architecture as DeepSDF. We believe that the application of shape curricula can benefit the training process of a wide variety of 3D shape representation learning methods.
