# Active Perception and Representation for Robotic Manipulation

arXiv: https://arxiv.org/abs/2003.06734 · HTML: https://mlsanity.com/paper/2003.06734/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Mar 2020.

## Built on by (most cited first, 10 of 10)

- [Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulation](https://mlsanity.com/paper/2201.07779/) (2022)
- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [Vision-Based Manipulators Need to Also See from Their Hands](https://mlsanity.com/paper/2203.12677/) (2022)
- [Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Clouds](https://mlsanity.com/paper/2210.07442/) (2022)
- [BFA: Best-Feature-Aware Fusion for Multi-View Fine-grained Manipulation](https://mlsanity.com/paper/2502.11161/) (2025)
- [Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulation](https://mlsanity.com/paper/2409.14891/) (2024)
- [Learning to Look: Seeking Information for Decision Making via Policy Factorization](https://mlsanity.com/paper/2410.18964/) (2024)
- [Real-World Reinforcement Learning of Active Perception Behaviors](https://mlsanity.com/paper/2512.01188/) (2025)
- [Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models](https://mlsanity.com/paper/2605.01662/) (2026)
- [Agents in the Large: Perception-Centered Architecture for Persistent Agents](https://mlsanity.com/paper/2608.30478/) (2026)

## Abstract (arXiv)

The vast majority of visual animals actively control their eyes, heads, and/or bodies to direct their gaze toward different parts of their environment. In contrast, recent applications of reinforcement learning in robotic manipulation employ cameras as passive sensors. These are carefully placed to view a scene from a fixed pose. Active perception allows animals to gather the most relevant information about the world and focus their computational resources where needed. It also enables them to view objects from different distances and viewpoints, providing a rich visual experience from which to learn abstract representations of the environment. Inspired by the primate visual-motor system, we present a framework that leverages the benefits of active perception to accomplish manipulation tasks. Our agent uses viewpoint changes to localize objects, to learn state representations in a self-supervised manner, and to perform goal-directed actions. We apply our model to a simulated grasping task with a 6-DoF action space. Compared to its passive, fixed-camera counterpart, the active model achieves 8% better performance in targeted grasping. Compared to vanilla deep Q-learning algorithms, our model is at least four times more sample-efficient, highlighting the benefits of both active perception and representation learning.
