# Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks

arXiv: https://arxiv.org/abs/2003.05653 · HTML: https://mlsanity.com/paper/2003.05653/

## Key facts

- Cited by 51 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Mar 2020.

## Built on by (most cited first, 30 of 51)

- [H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction](https://mlsanity.com/paper/2107.12512/) (2021)
- [Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Future](https://mlsanity.com/paper/2105.13137/) (2021)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective](https://mlsanity.com/paper/2209.13232/) (2022)
- [Face Relighting with Geometrically Consistent Shadows](https://mlsanity.com/paper/2203.16681/) (2022)
- [Towards High Fidelity Face Relighting with Realistic Shadows](https://mlsanity.com/paper/2104.00825/) (2021)
- [Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement](https://mlsanity.com/paper/2106.11423/) (2021)
- [Geometry-aware Single-image Full-body Human Relighting](https://mlsanity.com/paper/2207.04750/) (2022)
- [REALY: Rethinking the Evaluation of 3D Face Reconstruction](https://mlsanity.com/paper/2203.09729/) (2022)
- [Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation](https://mlsanity.com/paper/2205.03962/) (2022)
- [SADRNet: Self-Aligned Dual Face Regression Networks for Robust 3D Dense Face Alignment and Reconstruction](https://mlsanity.com/paper/2106.03021/) (2021)
- [Facial Geometric Detail Recovery via Implicit Representation](https://mlsanity.com/paper/2203.09692/) (2022)
- [JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction](https://mlsanity.com/paper/2204.10549/) (2022)
- [HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Details](https://mlsanity.com/paper/2303.11225/) (2023)
- [FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads](https://mlsanity.com/paper/2412.17812/) (2024)
- [MeInGame: Create a Game Character Face from a Single Portrait](https://mlsanity.com/paper/2102.02371/) (2021)
- [Learning to Aggregate and Personalize 3D Face from In-the-Wild Photo Collection](https://mlsanity.com/paper/2106.07852/) (2021)
- [Implicit Neural Head Synthesis via Controllable Local Deformation Fields](https://mlsanity.com/paper/2304.11113/) (2023)
- [TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction](https://mlsanity.com/paper/2502.10982/) (2025)
- [High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation](https://mlsanity.com/paper/2103.15876/) (2021)
- [Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities](https://mlsanity.com/paper/2409.16147/) (2024)
- [HQ3DAvatar: High Quality Controllable 3D Head Avatar](https://mlsanity.com/paper/2303.14471/) (2023)
- [Geometric Prior Based Deep Human Point Cloud Geometry Compression](https://mlsanity.com/paper/2305.01309/) (2023)
- [Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality](https://mlsanity.com/paper/2104.04794/) (2021)
- [Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction](https://mlsanity.com/paper/2310.08784/) (2023)
- [Deep Face Video Inpainting via UV Mapping](https://mlsanity.com/paper/2109.00681/) (2021)
- [3D Face Reconstruction: the Road to Forensics](https://mlsanity.com/paper/2309.11357/) (2023)
- [Unsupervised High-Fidelity Facial Texture Generation and Reconstruction](https://mlsanity.com/paper/2110.04760/) (2021)
- [InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering](https://mlsanity.com/paper/2308.04868/) (2023)
- [Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction](https://mlsanity.com/paper/2112.14382/) (2021)

## Abstract (arXiv)

3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database. The main idea is to refine the initial texture generated by a 3DMM based method with facial details from the input image. To this end, we propose to use graph convolutional networks to reconstruct the detailed colors for the mesh vertices instead of reconstructing the UV map. Experiments show that our method can generate high-quality results and outperforms state-of-the-art methods in both qualitative and quantitative comparisons.
